CMD:setstat(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] >= 4) { new string[128], giveplayerid, statcode, amount; if(sscanf(params, "udd", giveplayerid, statcode, amount)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setstat [playerid] [statcode] [amount]"); SendClientMessage(playerid, COLOR_WHITE, "|1 Level |2 Driving License |3 UpgradePoints |4 Cash |5 VIP |6 Model"); SendClientMessage(playerid, COLOR_WHITE, "|7 Experience Points |8 Age |9 Sex"); return 1; } if(IsPlayerConnected(giveplayerid)) { switch (statcode) { case 1: { PlayerInfo[giveplayerid][pLevel] = amount; format(string, sizeof(string), "%s's Level has been set to %d.", GetPlayerName(giveplayerid), amount); // First error here = 2725 SetPlayerScore(giveplayerid, PlayerInfo[giveplayerid][pLevel]); } case 2: { PlayerInfo[giveplayerid][pDriveLic] = amount; format(string, sizeof(string), "%s's Driver license has been set to %d.", GetPlayerName(giveplayerid), amount); // Second error here = 2731 } case 3: { PlayerInfo[giveplayerid][pExp] = amount; format(string, sizeof(string), "%s's Respect Points have been set to %d.", GetPlayerName(giveplayerid), amount); // Third line error = 2736 } case 4: { PlayerInfo[giveplayerid][pCash] = amount; format(string, sizeof(string), "%s's Cash has been set %d.", GetPlayerName(giveplayerid), amount); // So it goes on... } case 5: { PlayerInfo[giveplayerid][pVip] = amount; format(string, sizeof(string), "%s's Account VIP has been set to $%d.", GetPlayerName(giveplayerid), amount); } case 6: { PlayerInfo[giveplayerid][pModel] = amount; format(string, sizeof(string), "%s's Model has been set to %d.", GetPlayerName(giveplayerid), amount); } case 7: { PlayerInfo[giveplayerid][pExp] = amount; format(string, sizeof(string), "%s's Respect Points have been set to %d.", GetPlayerName(giveplayerid), amount); } case 8: { PlayerInfo[giveplayerid][pLevel] = 5; PlayerInfo[giveplayerid][pCash] = 50000; PlayerInfo[giveplayerid][pVip] = 3; format(string, sizeof(string), "You got Refunded.", GetPlayerName(giveplayerid), amount); } default: { format(string, sizeof(string), " Invalid stat code.", amount); return 1; } } } } return 1; }
C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2725) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2725) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2731) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2731) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2736) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2736) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2741) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2741) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2746) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2746) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2751) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2751) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2756) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2756) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2763) : warning 202: number of arguments does not match definition C:\Users\DennisAlexander\Desktop\Deluxe-Roleplay UNIQUE Script\samp03e_svr_win32\gamemodes\SF-RP.pwn(2763) : warning 202: number of arguments does not match definition
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(sscanf(params, "udd", giveplayerid, statcode, amount))
{
// ...
}
if(giveplayerid != INVALID_PLAYER_ID)
{
// ...
}
Looks like you don't know how to use GetPlayerName. Read the documentation for this and you'll see that you have to store it an array (string) first and that's what the function does.
pawn Код:
Also, another thing I should mention is that the u specifier in sscanf stores INVALID_PLAYER_ID in the variable if the player is not found, so your IsPlayerConnected check is unnecessary, as it will come down to: IsPlayerConnected(INVALID_PLAYER_ID)... and how can an invalid ID be connected? pawn Код:
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