Speaking Tag - Printable Version
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+--- Thread: Speaking Tag (
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Speaking Tag -
Geniuss - 03.06.2012
So i have made a dialog which makes you be able to choose your tag you speak with in a certain channel.. But im having trouble doing it
Pretty much how could i make it so when you choose a option on the dialog it changes so when you speak in /newb the tag you choose come up
Please Help
I have this in my Player enum
pawn Код:
command(newbie, playerid, params[])
{
new
string[128];
if(isnull(params))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /n(ewbie) [message]");
}
else
{
if(Player[playerid][PlayingHours] < 1)
{
format(string, sizeof(string), "[Newbie]%s %s says: %s", NewbTag, GetNameNoUnderScore(playerid), params);
SendClientMessageToAll(PURPLE, string);
}
}
}
pawn Код:
command(setntag, playerid, params)
{
if(Player[playerid][Mapper] == 1 && Player[playerid][PlayingHours] >= 1 && Player[playerid][PlayingHours] < 25)
{
ShowPlayerDialog(playerid, 980, DIALOG_STYLE_LIST, "Choose Your NTag", "Mapper\nPlayer", "Ok", "Close");
}
}
This is on dialog response
pawn Код:
case 980:
{
switch(listitem)
{
case 0:
{
SendClientMessage(playerid, WHITE, "You tag has changed to mapper"):
Player[playerid][NewbTag] = mapper;
}
}
So pretty much im trying to get it so what you choose in the dialog will appear as your tag in /newb please help me
Help Is Appreciated
Re: Speaking Tag -
Firo - 03.06.2012
Why did you used 'case' ?
Re: Speaking Tag -
Geniuss - 03.06.2012
Quote:
Originally Posted by Firo
Why did you used 'case' ?
|
Is it wrong ? How can i make it so you can speak in /newb with what you selected ?
Help Is Appreciated
Re: Speaking Tag -
Kindred - 03.06.2012
pawn Код:
command(newbie, playerid, params[])
{
new string[128];
if(isnull(params))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /n(ewbie) [message]");
}
else
{
if(Player[playerid][PlayingHours] < 1)
{
new NewbTag[10];
switch(Player[playerid][NewbTag])
{
case 0: { NewbTag = "Mapper"; }
case 1: { NewbTag = "Player"; }
}
format(string, sizeof(string), "[Newbie] %s %s says: %s", NewbTag, GetNameNoUnderScore(playerid), params);
SendClientMessageToAll(PURPLE, string);
}
}
}
command(setntag, playerid, params)
{
if(Player[playerid][Mapper] == 1 && Player[playerid][PlayingHours] >= 1 && Player[playerid][PlayingHours] < 25)
{
ShowPlayerDialog(playerid, 980, DIALOG_STYLE_LIST, "Choose Your NTag", "Mapper\nPlayer", "Ok", "Close");
}
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case 980:
{
switch(listitem)
{
case 0:
{
SendClientMessage(playerid, WHITE, "Your tag has been changed to Mapper"):
Player[playerid][NewbTag] = 1;
return 1;
}
case 1:
{
SendClientMessage(playerid, WHITE, "Your tag has been changed to Player");
Player[playerid][NewbTag] = 2;
}
}
}
}
return 0;
}
This is an example. This should work. This simply makes it so that if you selected Mapper, your NewbTag player variable is set to 1, and player is set to 2. So it checks the players variable, and labels them Mapper and Player when they use /newb.
Hope I helped (I may have done something wrong, very tired right now).