public OnPlayerKeyStateChange (playerid, newkeys) if(newkeys == KEY_SECONDARY_ATTACK) { my enter script }
if(strcmp(cmd, "/entra", true) == 0) { for(new i = 0; i < sizeof(Houses); i++) { if (PlayerToPoint(1.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ])) { //if(GetPlayerVirtualWorld(playerid) == Houses[i][EnterWorld]) //{ if(PlayerInfo[playerid][pHouseKey] == i || Houses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1) { PlayerActionMessage(playerid,15.0,"Open door and enter."); SetPlayerInterior(playerid,Houses[i][ExitInterior]); SetPlayerPos(playerid,Houses[i][ExitX],Houses[i][ExitY],Houses[i][ExitZ]); SetPlayerVirtualWorld(playerid,i); SetPlayerFacingAngle(playerid,Houses[i][ExitAngle]); } else { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); } //} } } for(new i = 0; i < sizeof(Building); i++) { if (PlayerToPoint(1.0, playerid,Building[i][EnterX], Building[i][EnterY], Building[i][EnterZ])) { if(GetPlayerVirtualWorld(playerid) == Building[i][EnterWorld]) { if(Building[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1) { if(GetPlayerCash(playerid) >= Building[i][EntranceFee]) { PlayerActionMessage(playerid,15.0,"apre la porta ed entra."); SetPlayerInterior(playerid,Building[i][ExitInterior]); SetPlayerVirtualWorld(playerid,i); SetPlayerPos(playerid,Building[i][ExitX],Building[i][ExitY],Building[i][ExitZ]); SetPlayerFacingAngle(playerid,Building[i][ExitAngle]); GivePlayerCash(playerid,-Building[i][EntranceFee]); } else { PlayerActionMessage(playerid,15.0,"open door and enter."); SetPlayerInterior(playerid,Building[i][ExitInterior]); SetPlayerVirtualWorld(playerid,i); SetPlayerPos(playerid,Building[i][ExitX],Building[i][ExitY],Building[i][ExitZ]); SetPlayerFacingAngle(playerid,Building[i][ExitAngle]); } } else { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); } } } } for(new i = 0; i < sizeof(Businesses); i++) { if (PlayerToPoint(1.0, playerid,Businesses[i][EnterX], Businesses[i][EnterY], Businesses[i][EnterZ])) { if(GetPlayerVirtualWorld(playerid) == Businesses[i][EnterWorld]) { if(PlayerInfo[playerid][pBizKey] == i || GetPlayerCash(playerid) >= Businesses[i][EntranceCost]) { if(PlayerInfo[playerid][pBizKey] != i) { if(Businesses[i][Locked] == 1 && PlayerInfo[playerid][pAdmin] == 0) { GameTextForPlayer(playerid, "~r~Business Chiuso.", 5000, 1); return 1; } if(Businesses[i][Products] == 0) { GameTextForPlayer(playerid, "~r~Enough products.", 5000, 1); return 1; } new businesstype[126]; if(Businesses[i][BizType] == 1) { businesstype = "[INFO] Comandi disponibili: /mangia"; } else if(Businesses[i][BizType] == 2) { businesstype = "[INFO] Comandi disponibili: /compracellulare"; } else if(Businesses[i][BizType] == 3) { businesstype = "[INFO] Comandi disponibili: /compra"; } else if(Businesses[i][BizType] == 4) { businesstype = "[INFO] Comandi disponibili: /compraarma"; } else if(Businesses[i][BizType] == 5) { businesstype = "[INFO] Comandi disponibili: /pub"; } else if(Businesses[i][BizType] == 6) { businesstype = "[INFO] Comandi disponibili: /vestiti"; } else if(Businesses[i][BizType] == 7) { businesstype = "[INFO] Comandi disponibili: /bere"; } else if(Businesses[i][BizType] == 12) { businesstype = "[INFO] Comandi disponibili: /comprapc - /installamsn - /installaantivirus"; } else if(Businesses[i][BizType] == 13) { businesstype = "[INFO] Comandi disponibili: /assicura"; } PlayerActionMessage(playerid,15.0,"apre la porta ed entra."); GivePlayerCash(playerid,-Businesses[i][EntranceCost]); format(string, sizeof(string), "[INFO:] Hai pagato $%d per entrare in %s.", Businesses[i][EntranceCost],Businesses[i][BusinessName]); SendClientMessage(playerid,COLOR_LIGHTYELLOW2,string); SendClientMessage(playerid,COLOR_LIGHTYELLOW2,businesstype); Businesses[i][Till] += Businesses[i][EntranceCost]; Businesses[i][Products]--; SetPlayerInterior(playerid,Businesses[i][ExitInterior]); SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]); SetPlayerVirtualWorld(playerid,i); SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]); if(Businesses[i][BizType] == 8) { PlayerActionMessage(playerid,15.0,"open door and enter."); SoftAirPlayers ++; SetPlayerVirtualWorld(playerid,0); PlayerSoftAiring[playerid] = 1; SetPlayerInterior(playerid,10); new rand = random(sizeof(SoftAirSpawns)); SetPlayerPos(playerid, SoftAirSpawns[rand][0], SoftAirSpawns[rand][1], SoftAirSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } if(Businesses[i][BizType] == 9) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, COLOR_GREEN, "Now you can join Kart Race. Take a Kart."); SetPlayerInterior(playerid,Businesses[i][EnterInterior]); SetPlayerVirtualWorld(playerid,Businesses[i][EnterWorld]); SetPlayerPos(playerid,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]); SetPlayerFacingAngle(playerid,Businesses[i][EnterAngle]); } SaveBusinesses(); } else { new businesstype[126]; if(Businesses[i][BizType] == 1) { businesstype = "[INFO] Comandi disponibili: /mangia"; } else if(Businesses[i][BizType] == 2) { businesstype = "[INFO] Comandi disponibili: /compracellulare"; } else if(Businesses[i][BizType] == 3) { businesstype = "[INFO] Comandi disponibili: /compra"; } else if(Businesses[i][BizType] == 4) { businesstype = "[INFO] Comandi disponibili: /compraarma"; } else if(Businesses[i][BizType] == 5) { businesstype = "[INFO] Comandi disponibili: /pub"; } else if(Businesses[i][BizType] == 6) { businesstype = "[INFO] Comandi disponibili: /vestiti"; } else if(Businesses[i][BizType] == 7) { businesstype = "[INFO] Comandi disponibili: /bere"; } else if(Businesses[i][BizType] == 12) { businesstype = "[INFO] Comandi disponibili: /comprapc - /installamsn - /installaantivirus"; } PlayerActionMessage(playerid,15.0,"open door and enter."); SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[INFO:] Free entry for owner."); SendClientMessage(playerid,COLOR_LIGHTYELLOW2, businesstype); SetPlayerInterior(playerid,Businesses[i][ExitInterior]); SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]); SetPlayerVirtualWorld(playerid,i); SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]); if(Businesses[i][BizType] == 8) { SoftAirPlayers ++; SetPlayerVirtualWorld(playerid,0); PlayerSoftAiring[playerid] = 1; SetPlayerInterior(playerid,10); new rand = random(sizeof(SoftAirSpawns)); SetPlayerPos(playerid, SoftAirSpawns[rand][0], SoftAirSpawns[rand][1], SoftAirSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } if(Businesses[i][BizType] == 9) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, COLOR_GREEN, "Now you can join Kart Race. Take a Kart."); SetPlayerInterior(playerid,Businesses[i][EnterInterior]); SetPlayerVirtualWorld(playerid,Businesses[i][EnterWorld]); SetPlayerPos(playerid,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]); SetPlayerFacingAngle(playerid,Businesses[i][EnterAngle]); } } } else { SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[ERROR:] You haven't enough money to enter!"); } } } } return 1; }
new vehicleid = GetPlayerVehicleID(playerid); if (CarShopping[playerid] == false) { if(newkeys == KEY_ACTION) { if(IsPlayerInAnyVehicle(playerid)) { if(vEngine[vehicleid] == 0 && !IsRentVehicle(vehicleid)) { if(vehicleid>=210 && vehicleid<=235 && RentedVehicle[playerid] != vehicleid) return 1; if(vTicket[vehicleid] > 0) return 1; if(OutOfFuel[playerid]) return SendClientMessage(playerid, YELLOW, "Enough fuel."); if(TryEngine[playerid]) return 1; SetTimerEx("EngineOn", 3000, 0, "d", playerid); PlayerActionMessage(playerid, 15.0, "try to start engine."); TryEngine[playerid] = 1; GameTextForPlayer(playerid, "~r~try to start engine.", 3000, 5); return 1; } } } if(newkeys == KEY_SUBMISSION) { if(IsPlayerInAnyVehicle(playerid)) { if(vEngine[vehicleid] == 1 && !IsRentVehicle(vehicleid)) { vEngine[vehicleid] = 0; TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~r~setted engine off.", 3000, 5); BrowsingCar = 1; SendClientMessage(playerid, YELLOW, "Engine Off, press TAB to set engine ON."); return 1; } } } if(newkeys == KEY_SECONDARY_ATTACK) { if(IsPlayerInAnyVehicle(playerid)) { if(BrowsingCar == 1) { RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); BrowsingCar = 0; return 1; } } } }
1) I want remove the text that appears when i go near a house or a business. It's "House: Type /enter to enter.". I searched in pawno this text but it doesn't exist!! |
2) I want that i have to press the enter key to enter into a business or in a house! I tried with: Код:
public OnPlayerKeyStateChange (playerid, newkeys) if(newkeys == KEY_SECONDARY_ATTACK) { my enter script } |
3) I want to change the faction names. I have to change their name on spawno? Just replacing all the times their name appears, faction name is changed? |
4) I want to change the interior of a business. Where i can find the business string on spawno? |
5) When i exit from the game, next time i log in, i spawn at the civilian spawnpoint. I want that the server record last position and the player spawn there. |
6) I want that the button to start a vehicle is "2". But on my GM is setted to TAB. |
7) I want insert the "i" of information in some places, for example in the LSPD for starting duty. What is the code? |