public OnPlayerKeyStateChange (playerid, newkeys)
if(newkeys == KEY_SECONDARY_ATTACK)
{
my enter script
}
if(strcmp(cmd, "/entra", true) == 0)
{
for(new i = 0; i < sizeof(Houses); i++)
{
if (PlayerToPoint(1.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]))
{
//if(GetPlayerVirtualWorld(playerid) == Houses[i][EnterWorld])
//{
if(PlayerInfo[playerid][pHouseKey] == i || Houses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
PlayerActionMessage(playerid,15.0,"Open door and enter.");
SetPlayerInterior(playerid,Houses[i][ExitInterior]);
SetPlayerPos(playerid,Houses[i][ExitX],Houses[i][ExitY],Houses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Houses[i][ExitAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
}
//}
}
}
for(new i = 0; i < sizeof(Building); i++)
{
if (PlayerToPoint(1.0, playerid,Building[i][EnterX], Building[i][EnterY], Building[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Building[i][EnterWorld])
{
if(Building[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
if(GetPlayerCash(playerid) >= Building[i][EntranceFee])
{
PlayerActionMessage(playerid,15.0,"apre la porta ed entra.");
SetPlayerInterior(playerid,Building[i][ExitInterior]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerPos(playerid,Building[i][ExitX],Building[i][ExitY],Building[i][ExitZ]);
SetPlayerFacingAngle(playerid,Building[i][ExitAngle]);
GivePlayerCash(playerid,-Building[i][EntranceFee]);
}
else
{
PlayerActionMessage(playerid,15.0,"open door and enter.");
SetPlayerInterior(playerid,Building[i][ExitInterior]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerPos(playerid,Building[i][ExitX],Building[i][ExitY],Building[i][ExitZ]);
SetPlayerFacingAngle(playerid,Building[i][ExitAngle]);
}
}
else
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
}
}
}
}
for(new i = 0; i < sizeof(Businesses); i++)
{
if (PlayerToPoint(1.0, playerid,Businesses[i][EnterX], Businesses[i][EnterY], Businesses[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Businesses[i][EnterWorld])
{
if(PlayerInfo[playerid][pBizKey] == i || GetPlayerCash(playerid) >= Businesses[i][EntranceCost])
{
if(PlayerInfo[playerid][pBizKey] != i)
{
if(Businesses[i][Locked] == 1 && PlayerInfo[playerid][pAdmin] == 0)
{
GameTextForPlayer(playerid, "~r~Business Chiuso.", 5000, 1);
return 1;
}
if(Businesses[i][Products] == 0)
{
GameTextForPlayer(playerid, "~r~Enough products.", 5000, 1);
return 1;
}
new businesstype[126];
if(Businesses[i][BizType] == 1) { businesstype = "[INFO] Comandi disponibili: /mangia"; }
else if(Businesses[i][BizType] == 2) { businesstype = "[INFO] Comandi disponibili: /compracellulare"; }
else if(Businesses[i][BizType] == 3) { businesstype = "[INFO] Comandi disponibili: /compra"; }
else if(Businesses[i][BizType] == 4) { businesstype = "[INFO] Comandi disponibili: /compraarma"; }
else if(Businesses[i][BizType] == 5) { businesstype = "[INFO] Comandi disponibili: /pub"; }
else if(Businesses[i][BizType] == 6) { businesstype = "[INFO] Comandi disponibili: /vestiti"; }
else if(Businesses[i][BizType] == 7) { businesstype = "[INFO] Comandi disponibili: /bere"; }
else if(Businesses[i][BizType] == 12) { businesstype = "[INFO] Comandi disponibili: /comprapc - /installamsn - /installaantivirus"; }
else if(Businesses[i][BizType] == 13) { businesstype = "[INFO] Comandi disponibili: /assicura"; }
PlayerActionMessage(playerid,15.0,"apre la porta ed entra.");
GivePlayerCash(playerid,-Businesses[i][EntranceCost]);
format(string, sizeof(string), "[INFO:] Hai pagato $%d per entrare in %s.", Businesses[i][EntranceCost],Businesses[i][BusinessName]);
SendClientMessage(playerid,COLOR_LIGHTYELLOW2,string);
SendClientMessage(playerid,COLOR_LIGHTYELLOW2,businesstype);
Businesses[i][Till] += Businesses[i][EntranceCost];
Businesses[i][Products]--;
SetPlayerInterior(playerid,Businesses[i][ExitInterior]);
SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]);
if(Businesses[i][BizType] == 8)
{
PlayerActionMessage(playerid,15.0,"open door and enter.");
SoftAirPlayers ++;
SetPlayerVirtualWorld(playerid,0);
PlayerSoftAiring[playerid] = 1;
SetPlayerInterior(playerid,10);
new rand = random(sizeof(SoftAirSpawns));
SetPlayerPos(playerid, SoftAirSpawns[rand][0], SoftAirSpawns[rand][1], SoftAirSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
if(Businesses[i][BizType] == 9)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, COLOR_GREEN, "Now you can join Kart Race. Take a Kart.");
SetPlayerInterior(playerid,Businesses[i][EnterInterior]);
SetPlayerVirtualWorld(playerid,Businesses[i][EnterWorld]);
SetPlayerPos(playerid,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]);
SetPlayerFacingAngle(playerid,Businesses[i][EnterAngle]);
}
SaveBusinesses();
}
else
{
new businesstype[126];
if(Businesses[i][BizType] == 1) { businesstype = "[INFO] Comandi disponibili: /mangia"; }
else if(Businesses[i][BizType] == 2) { businesstype = "[INFO] Comandi disponibili: /compracellulare"; }
else if(Businesses[i][BizType] == 3) { businesstype = "[INFO] Comandi disponibili: /compra"; }
else if(Businesses[i][BizType] == 4) { businesstype = "[INFO] Comandi disponibili: /compraarma"; }
else if(Businesses[i][BizType] == 5) { businesstype = "[INFO] Comandi disponibili: /pub"; }
else if(Businesses[i][BizType] == 6) { businesstype = "[INFO] Comandi disponibili: /vestiti"; }
else if(Businesses[i][BizType] == 7) { businesstype = "[INFO] Comandi disponibili: /bere"; }
else if(Businesses[i][BizType] == 12) { businesstype = "[INFO] Comandi disponibili: /comprapc - /installamsn - /installaantivirus"; }
PlayerActionMessage(playerid,15.0,"open door and enter.");
SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[INFO:] Free entry for owner.");
SendClientMessage(playerid,COLOR_LIGHTYELLOW2, businesstype);
SetPlayerInterior(playerid,Businesses[i][ExitInterior]);
SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]);
if(Businesses[i][BizType] == 8)
{
SoftAirPlayers ++;
SetPlayerVirtualWorld(playerid,0);
PlayerSoftAiring[playerid] = 1;
SetPlayerInterior(playerid,10);
new rand = random(sizeof(SoftAirSpawns));
SetPlayerPos(playerid, SoftAirSpawns[rand][0], SoftAirSpawns[rand][1], SoftAirSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
if(Businesses[i][BizType] == 9)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, COLOR_GREEN, "Now you can join Kart Race. Take a Kart.");
SetPlayerInterior(playerid,Businesses[i][EnterInterior]);
SetPlayerVirtualWorld(playerid,Businesses[i][EnterWorld]);
SetPlayerPos(playerid,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]);
SetPlayerFacingAngle(playerid,Businesses[i][EnterAngle]);
}
}
}
else
{
SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[ERROR:] You haven't enough money to enter!");
}
}
}
}
return 1;
}
new vehicleid = GetPlayerVehicleID(playerid);
if (CarShopping[playerid] == false)
{
if(newkeys == KEY_ACTION)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(vEngine[vehicleid] == 0 && !IsRentVehicle(vehicleid))
{
if(vehicleid>=210 && vehicleid<=235 && RentedVehicle[playerid] != vehicleid) return 1;
if(vTicket[vehicleid] > 0) return 1;
if(OutOfFuel[playerid]) return SendClientMessage(playerid, YELLOW, "Enough fuel.");
if(TryEngine[playerid]) return 1;
SetTimerEx("EngineOn", 3000, 0, "d", playerid);
PlayerActionMessage(playerid, 15.0, "try to start engine.");
TryEngine[playerid] = 1;
GameTextForPlayer(playerid, "~r~try to start engine.", 3000, 5);
return 1;
}
}
}
if(newkeys == KEY_SUBMISSION)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(vEngine[vehicleid] == 1 && !IsRentVehicle(vehicleid))
{
vEngine[vehicleid] = 0;
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~r~setted engine off.", 3000, 5);
BrowsingCar = 1;
SendClientMessage(playerid, YELLOW, "Engine Off, press TAB to set engine ON.");
return 1;
}
}
}
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(BrowsingCar == 1)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
BrowsingCar = 0;
return 1;
}
}
}
}
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1) I want remove the text that appears when i go near a house or a business. It's "House: Type /enter to enter.". I searched in pawno this text but it doesn't exist!! |
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2) I want that i have to press the enter key to enter into a business or in a house! I tried with: Код:
public OnPlayerKeyStateChange (playerid, newkeys)
if(newkeys == KEY_SECONDARY_ATTACK)
{
my enter script
}
|
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3) I want to change the faction names. I have to change their name on spawno? Just replacing all the times their name appears, faction name is changed? |
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4) I want to change the interior of a business. Where i can find the business string on spawno? |
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5) When i exit from the game, next time i log in, i spawn at the civilian spawnpoint. I want that the server record last position and the player spawn there. |
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6) I want that the button to start a vehicle is "2". But on my GM is setted to TAB. |
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7) I want insert the "i" of information in some places, for example in the LSPD for starting duty. What is the code? |