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[GameMode] Maddog Deathmatch - REVISED. - Printable Version

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+--- Thread: [GameMode] Maddog Deathmatch - REVISED. (/showthread.php?tid=347312)

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Maddog Deathmatch. - Smartly engineered deathmatch [0.3z R4] - Blunt - 01.06.2012

MADDOG DEATHMATCH
Maddog deathmatch is a script that I created from stratch two years ago for the server I was running, unfortunately I quit hosting and went into roleplay.
Therefore didn't need this anymore, it has alot of greatly designed features
and its smartly engineered for maximum experience for any deathmatch related server you should wish to host.

For this gamemode to function correctly, you'll need these files:
ZCMD - https://sampforum.blast.hk/showthread.php?tid=91354
YSI/y_ini - https://sampforum.blast.hk/showthread.php?tid=175565
Incognito's streamer - https://sampforum.blast.hk/showthread.php?tid=102865
foreach - https://sampforum.blast.hk/showthread.php?tid=92679
sscanf - https://sampforum.blast.hk/showthread.php?tid=120356
Whirlpool - https://sampforum.blast.hk/showthread.php?tid=65290
svAddons -https://sampforum.blast.hk/showthread.php?tid=348044


Features.

• Neatly designed login & registration system.
• Ammunation system with pickups and text labels.
• Complete weapon purchasing system with prices.
• Limited map size, for quick paced combat firefights.
• Various random spawn locations to limit spawn-killing.
• User friendly, easy-to-use and easy-to-edit script.
• Dynamically create, delete, reset clan/factions in-game. (Dynamic clan/faction system)
• Individual personal skin system.
• Donation & VIP system.
• Advanced administration system. (Over 60+ commands to use in-game)
• Helping system with helper users as basic moderation through the server.
• Advanced dynamic fightstyle system.
• Intergrated event system.
• Weaponry system. (Includes weapon kill saving. eg. Desert Eagle kills.)
• Player statistic system.
• Player payment system.
• Online audio streamed radio system.
• Script written completely from scratch.
Commands.
Basic commands.
Code:
/pm, /report, /skin, /admins, /helpers, /me, /kill, /togpm
/enter, /buygun, /exit, /helpme, /radio, /pay, /id
Faction commands.
Code:
/f, /factionon, /flist, /factionhelp, /quitfaction
Donator commands.
Code:
/dc, /skinchange, /fightstyle, /namecolor
Administration commands.
Level 1
Code:
/a, /spec, /specoff, /gotols, /gotodonut, /gotopeir, /setplayercolor
/kick, /ajail, /unjail, /slap, /freeze, /unfreeze, /mute
/getip, /setskin /checkhealth, /checkarmour, /mute, /gethere
/acceptreport, /trashreport, /gethere, /warn, /goto, /auninvite
/gotogas, /gotoelcorona, /gotonewbie, /gotogrove, /gotomotel, /gotobank
/setworld /setint /setpos /setcolor /getid
/startatriumevent, /startbigsmokeevent, /startjeffersonevent
Level 2
Code:
/ban /gethere /goto /spec /specoff /hack /shakeplayerscreen
/getvehiclespeed /getvehiclehealth /getvehicleangle /getip
Level 3
Code:
/clearplayerchat /clearallplayerschat
/countallplayers /countallvehicles /countallpausedplayers
Level 4
Code:
/sethp, /setarmour, /makeleader, /givecash, /giveskinchange /removeweapon
/setplayermoney /crashplayer /explodeplayer /killplayer /explodevehicle
Level 5
Code:
/jetpack /disablesprunkmachines /freezeall /unfreezeall /sendaudiomessagetoall
/changeserverpassword /changeservermap /changeserverwebsite /changeservername
/countallobjects /getallplayers /countallrconadmins /countallnpcs
/sendrconmessagetoserver /sendmessagetorconadmins /setadmin /setplayercolor
 /muteallplayers /unmuteallplayers /spawnvehicle /spawnobject

Change log.

UPDATE #0001
Over 25+ administration commands added.
Completely re-written player statistics.
Fixed password hashing and fixed coding related issues towards the user account system. (passwords are now %100 reliable towards login)
Optimizations and more efficient coding techniques.

Bugs.
Please comment below with specific information on the bug you encountered.

Download.
PASTEBIN
SOLIDFILE



Re: Maddog Deathmatch - REVISED. - The__ - 01.06.2012

Good job.


Re: Maddog Deathmatch - REVISED. - Blunt - 01.06.2012

Quote:
Originally Posted by The__
View Post
Good job.
Thank you.


Re: Maddog Deathmatch - REVISED. - BlackStrike - 01.06.2012

Amazing work, nice scripting skills you have.


Re: Maddog Deathmatch - REVISED. - xser - 01.06.2012

Good job, But in the screenshot of the admin commands i dont see /ban ?


Re: Maddog Deathmatch - REVISED. - Sanady - 07.06.2012

And I don`t see download...


Re: Maddog Deathmatch - REVISED. - JaKe Elite - 07.06.2012

this is not show room for on development gamemodes


Re: Maddog Deathmatch - REVISED. - SpainKiller - 07.06.2012

Where. Its a download. Link?


Re: Maddog Deathmatch - REVISED. - Sanady - 07.06.2012

Quote:
Originally Posted by Romel
View Post
this is not show room for on development gamemodes
True better post download link..!


Re: Maddog Deathmatch - REVISED. - pasha97 - 07.06.2012

its quite useful, thanks


Re: Maddog Deathmatch - REVISED. - Blunt - 07.06.2012

Download link added.


Re: Maddog Deathmatch - REVISED. - Mazen771998 - 08.06.2012

Good Job, But Words All Same Colour but Liked it


Re: Maddog Deathmatch - REVISED. - omershlush - 15.06.2012

that is TDM .... no DM


Re: Maddog Deathmatch - REVISED. - Blunt - 16.06.2012

Quote:
Originally Posted by omershlush
Посмотреть сообщение
that is TDM .... no DM
No it's Deathmatch as there are no teams.

Also thanks for the positive comments.


Respuesta: Maddog Deathmatch - REVISED. - bzwski - 18.06.2012

Hi man I have a problem. When I try to register my account, it tells me to relog after registering my password. I relog, then I type the password and says it's incorrect and I can't log in. What am I doing wrong?


Re: Maddog Deathmatch - REVISED. - Shadow_ - 21.06.2012

Blunt im disappointed, when i read the first post i thought brilliant this guy has learnt alot about scripting in a short space of time. But when i downloaded your gamemode i saw that you stole alot of things from the PR-RP Gamemode and although you probably took it from the PR-RP Gamemode code that was originally created by FeaR ( Denver ).

Didn't think you was a copy and paste fool, you didn't even bother turning it into Y_ini. just left it with the basic SA:MP File Functions.


Re: Maddog Deathmatch - REVISED. - Max_Coldheart - 21.06.2012

Quote:
Originally Posted by Shadow_
Посмотреть сообщение
a copy and paste fool, you didn't even bother turning it into Y_ini. just left it with the basic SA:MP File Functions.
So what if he didn't turn it into Y_Ini? Aren't the SA:MP native file functions the fastest? That's what I saw somewhere at least.


Re: Maddog Deathmatch - REVISED. - Blunt - 21.06.2012

Quote:
Originally Posted by Shadow_
Посмотреть сообщение
Blunt im disappointed, when i read the first post i thought brilliant this guy has learnt alot about scripting in a short space of time. But when i downloaded your gamemode i saw that you stole alot of things from the PR-RP Gamemode and although you probably took it from the PR-RP Gamemode code that was originally created by FeaR ( Denver ).

Didn't think you was a copy and paste fool, you didn't even bother turning it into Y_ini. just left it with the basic SA:MP File Functions.
Copy and paste? I didn't copy and paste shit Shadow, and yes the admin system was revised from PR-RP, but the rest I did.


Re: Maddog Deathmatch - REVISED. - Dolf - 21.06.2012

I like it nice work +rep


Re: Maddog Deathmatch - REVISED. - FearLe$$ - 27.06.2012

Well WOW! thats Great!