//PARA COMEЗAR VAMOS POR NO TOPO DO GAMEMODE AS INCLUDES NECESSARIAS..
#include <a_samp> // TODO SCRIPT DEVE TER =D
#include <DOF2> // NOSSO SISTEMA DE SALVAMENTO SERA COMPLETAMENTE EM DOF2..
//BOM, AGORA VAMOS VER OQUE IREMOS SALVAR...
//~~SKIN
//ACHO QUE JA ESTA BOM POIS Й SO UM SIMPLES TUTORIAL! ^^
//AGORA VAMOS CRIAR UMA ENUM (POIS NГO LEMBRO O NOME CORRETO)
//E UMA NEW (TBM NГO LEMBRO O NOME CORRETO!)
enum pInfo // CRIA A ENUM
{//AKI ABRIMOS A ENUM(ACHO QUE Й NE ^^)
pSkin, //AQUI Й A SKIN DГ
};//AKI FEXAMOS A ENUM '-'
//AGORA VAMOS CRIAR A NEW PLAYERINFO (ISSO IRA NOS AJUDAR MAIS PRA FRENTE...)
new PlayerInfo[MAX_PLAYERS][pInfo];
//BOM, PARA QUANDO O PLAYER LOGAR E VERIFICAR SE OS DADOS EXISTEM OU NГO VAMOS
//USAR A FUNЗГO DA DOF2 CHAMADAD "DOF2_FileExists" ELA VERIFICA NA PASTA SCRIPTFILES
//SE O ARQUIVO EXISTE OU NГO!
//PS: ISSO TEM QUE SER FEITO NA CALLBACK ONPLAYERCONNECT!!
public OnPlayerConnect(playerid)
{
//VAMOS CRIAR UMA NEW CHAMADA FILE QUE SERVE PARA DEFINIR O ARQUIVO..
//E OUTRA CHAMADA SENDERNAME PARA PEGAR O NOME DO PLAYER!
new File[70], sendername[MAX_PLAYER_NAME];
//VAMO USAR AGORA A FUNЗГO GETPLAYERNAME Para saber mais sobre ela pode ler em
//https://sampwiki.blast.hk/wiki/GetPlayerName
GetPlayerName(playerid, sendername, sizeof(sendername));
//E TAMBEM UMA FORMAT PARA "CRIAR" OU "CARREGAR" OS DADOS!
format(File, sizeof(File), "%s.ini", sendername); //VAI LER O ARQUIVO DIRETAMENTE NA PASTA SCRIPTFILES!
//AGORA VAMOS UTILIZAR A DOF2_FILEEXISTS QUE CITEI ALI EM CIMA '-'
if(DOF2_FileExists(File))
{
//VAMOS USAR LOGO ABAIXO A FUNЗГO "DOF2_GetInt" QUE CARREGA O DADO DO PLAYER
//CITADO LOGO A FRENTE DA FUNЗAO. E TAMBEM VAMOS UTILIZAR A NEW QUE CRIAMOS NO COMEЗO
//LEMBRA?? "PlayerInfo" ^^
PlayerInfo[playerid][pSkin] = DOF2_GetInt(File, "Skin");
//AGORA VAMOS ENVIAR UMA MENSAGEM PRO PLAYER DIZENDO QUE OS ARQUIVOS FORAM CARREGADOS!
SendClientMessage(playerid, -1, "Arquivos Carregados!");
}
else// ACIMA E SE O ARQUIVO COM O NOME DO PLAYER JБ EXISTIR.. AGORA VAMOS CRIAR CASO NГO EXISTA
{
//AQUI VAMOS USAR ABAIXO AS FUNЗХES DA DOF2:
//DOF2_CreateFile ~~ CRIA O ARQUIVO COMO O PROPRIO NOME DIZ..
//DOF2_SetInt ~~ SETA OQUE TA ESCRITO LOGO A FRENTE DELE DENTRO NO ARQUIVO CRIADO PELA FUNЗГO ACIMA.
//DOF2_SaveFile ~~ TA OBVIO '-'
DOF2_CreateFile(File); // CRIA O ARQUIVO.
DOF2_SetInt(File, "Skin", 23); //SETA O ARQUIVO.. E O NUMERO 23 E O ID DA SKIN.
DOF2_SaveFile(); // NO COMENTS --*
//AGORA VAMOS ENVIAR UMA MENSAGEM PARA O PLAYER DIZENDO QUE FOI CRIADO O ARQUIVO EM SEU NOME!
SendClientMessage(playerid, -1, "Arquivos Criados");
OnPlayerConnect(playerid);//REDIRECIONA PARA ONPLAYERCONNECT, FAZENDO ASSIM OS ARQUIVOS
//SEREM CARREGADOS ALTOMATICAMENTE'-'
}
return 1;
}
//VAMOS POR AGORA NA ONPLAYERDISCONNECT PARA QUE QUANDO O PLAYER DESLOGUE
//SALVE OS ARQUIVOS '-'
public OnPlayerDisconnect(playerid)
{
new File[70], sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(File, sizeof(File), "%s.ini", sendername);
DOF2_SetInt(File, "Skin", PlayerInfo[playerid][pSkin]); //VAI SALVAR A SKIN QUE O PLAYER ESTA A USAR!
DOF2_SaveFile(); // NO COMENTS NOVAMENTE!
return 1;
}
//AGORA VAMOS CRIAR A PUBLIC ONPLAYERSPAWN, E DENTRO DELA VAMOS SETAR PARA QUANDO O PLAYER
//APERTAR SPAWN ELE TENHA A SKIN SETADA PARA A SKIN QUE ESTA NOS ARQUIVOS...
public OnPlayerSpawn(playerid)
{
//VAMOS USAR AGORA A FUNЗГO SETPLAYERSKIN QUE E DO PROPRIO SAMP!
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
return 1;
}
Otimo Tuto
Estava presisando de algo asim pois eu so usava dini! +rep |
dini_Exists DOF2_FileExists
dini_Remove DOF2_RemoveFile
dini_Create DOF2_CreateFile
dini_Set DOF2_SetString
dini_Get DOF2_GetString
dini_IntSet DOF2_SetInt
dini_Int DOF2_GetInt
dini_BoolSet DOF2_SetBool
dini_Bool DOF2_GetBool
dini_FloatSet DOF2_SetFloat
dini_Float DOF2_GetFloat
dini_Unset DOF2_Unset
dini_Isset DOF2_IsSet
C:\Users\Key\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(122) : warning 217: loose indentation
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(140) : warning 217: loose indentation
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(140) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(140) : error 004: function "Streamer_OnPlayerDisconnect" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(142) : warning 219: local variable "File" shadows a variable at a preceding level
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(142) : warning 219: local variable "sendername" shadows a variable at a preceding level
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(151) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(151) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(151) : error 004: function "OnPlayerSpawn" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(167) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(167) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(167) : error 004: function "OnPlayerDeath" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(169) : error 017: undefined symbol "killerid"
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(172) : error 017: undefined symbol "killerid"
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(173) : error 017: undefined symbol "killerid"
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(174) : error 017: undefined symbol "killerid"
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(178) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(178) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(178) : error 004: function "OnVehicleSpawn" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(183) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(183) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(183) : error 004: function "OnVehicleDeath" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(188) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(188) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(188) : error 004: function "OnPlayerText" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(192) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(192) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(192) : error 004: function "OnPlayerEnterVehicle" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(197) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(197) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(197) : error 004: function "OnPlayerExitVehicle" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(202) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(202) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(202) : error 004: function "OnPlayerStateChange" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(207) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(207) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(207) : error 004: function "OnPlayerEnterCheckpoint" is not implemented
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(212) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(212) : error 029: invalid expression, assumed zero
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(212) : error 004: function "Streamer_OnPlayerLeaveCP" is not implemented
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(139) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(167) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(179) : warning 225: unreachable code
C:\Users\Duality\Desktop\Brasil Play DeathMatch\gamemodes\BPDM.pwn(495) : warning 203: symbol is never used: "DOF2_Exit"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Warnings.