
new Float: vSize[3], vehicleid = GetPlayerVehicleID(playerid);
GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, vSize[0], vSize[1], vSize[2]);
AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, vSize[2] - 0.75, 0.0, 0.0, 0.0);