new SirenObject[MAX_VEHICLES]; new SirenObject1[MAX_VEHICLES]; new SirenObject2[MAX_VEHICLES]; new SirenObject3[MAX_VEHICLES]; new SirenObject4[MAX_VEHICLES];
COMMAND:code3pd(playerid, params[])
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new VID = GetPlayerVehicleID(playerid);
SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
SirenObject1[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
SirenObject2[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
SirenObject3[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
SirenObject4[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
AttachObjectToVehicle(SirenObject[VID], VID, -0.53, -0.45, 0.79, 0.00, 0.00, 0.00);
AttachObjectToVehicle(SirenObject1[VID], VID, 0.46, -0.45, 0.79, 0.00, 0.00, 0.00);
AttachObjectToVehicle(SirenObject2[VID], VID, -0.02, 2.18, -0.15, 0.00, 0.00, 0.00);
AttachObjectToVehicle(SirenObject3[VID], VID, -0.60, -1.67, 0.39, 0.00, 0.00, 0.00);
AttachObjectToVehicle(SirenObject4[VID], VID, 0.50, -1.67, 0.39, 0.00, 0.00, 0.00);
return 1;
}
return 1;
}
COMMAND:code1pd(playerid, params[])
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new VID = GetPlayerVehicleID(playerid);
DestroyObject(SirenObject[VID]);
DestroyObject(SirenObject1[VID]);
DestroyObject(SirenObject2[VID]);
DestroyObject(SirenObject3[VID]);
DestroyObject(SirenObject4[VID]);
return 1;
}
return 1;
}
|
What is this doing in the filterscripts section?
Kinda useless in my opinion. |