if(strcmp(cmdtext, "/derby", true) == 0)
{
new name[MAX_PLAYER_NAME];
new msg[128];
NormalTele(playerid, "Derby", -1441.9851,937.9876,1036.3468, 279.2885, -1424.1138,930.0392,1036.4016, 354.8884, 15);
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
format(msg, sizeof(msg), "TELE: %s has gone to The Derby (/derby)",name,playerid);
SendClientMessageToAll(COLOR_YELLOW,msg);
return 1;
}
, Float:y, Float:z, Float:angle, color1, color2, respawn_delay)GetPlayerPos(playerid,x,y,z); new carid; carid = CreateVehicle(VehicleID,x,y,z,-1,-1,respawn_delay); PutPlayerInVehicle(playerid, carid, 0)
|
-1500.1178,956.3409,1036.9805 |
if(strcmp(cmdtext, "/derby", true) == 0) {
new
string[64], // \/ creates the vehicle (with the model 504) at the given position, facing north (0.0)
vehicleid = CreateVehicle(504, -1500.1178, 956.3409, 1036.9805, 0.0, -1, -1, -1)
;
// put the playerid inside the given vehicleid as driver (seatid 0)
PutPlayerInVehicle(playerid, vehicleid, 0);
// if the derby is in some interior you also need to set their interior
// SetPlayerInterior(playerid, interiorid);
// LinkVehicleToInterior(vehicleid, interiorid);
GetPlayerName(playerid, string, MAX_PLAYER_NAME);
format(string, sizeof string, "TELE: %s has gone to The Derby (/derby)", string);
SendClientMessageToAll(COLOR_YELLOW, string);
return true;
}