forward DestroyCar(playerid);
{
pCar[playerid] = CreateVehicle(bla bla);
//SetTimer("DestroyCar",12000,false); for 2 minutes here
}
//After 2 Minutes
public DestroyCar(playerid)
{
DestroyVehicle(pCar[playerid]);//Car should be destroyed of that particular player only.
}
SetTimerEx("DestroyCar",12000,false, "i", playerid);
// the i specifies the type of value you are forwarding (i for integer)
// playerid is the value of i to forward
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I am creating a mode in which Player gets a car after killing some players.
It workes fine. Now I want to destroy his/her car after 2 minutes. I have already created array to give player his/her own car. Here is code for better understanding Код:
forward DestroyCar(playerid);
{
pCar[playerid] = CreateVehicle(bla bla);
//SetTimer("DestroyCar", 12000, false); for 2 minutes here
}
//After 2 Minutes
public DestroyCar(playerid)
{
DestroyVehicle(pCar[playerid]);//Car should be destroyed of that particular player only.
}
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SetTimerEx("DestroyCar", 12000, false, "d", playerid);
SetTimerEx("DestroyCar",12000,false,"i",playerid);