[18:03:19] Warning: PlayerDialogResponse PlayerId: 1 dialog ID doesn't match last sent dialog ID
if(!strcmp(cmdtext, "/alifaour", true)) { new BigString15[1900]; strcat(BigString15, "{00FFFF}Stunt:/lvair /lsair /sfair /hp /bs /aa /bbs /as /fs /ds /lsaa\n", 1900 ); strcat(BigString15, "{00FFFF}Jump:/bsj1-9 /bj1-7 /hj /gj /pj /dj /chill /lj /aj /ij /xj /lpj /kj\n",1900); strcat(BigString15, "{00FFFF}Drift:/drift1-8 /drag1-3.\n", 1900 ); strcat(BigString15, "{00FFFF}DM:/dm1-7 /gdm /oh /grovedm /gldm /vdm /sdm /cs /hdm /boxdm.\n", 1900 ); strcat(BigString15, "{00FFFF}Fun:/2c /lc /tp /fd1-2 /df /sd /sc /hk.\n", 1900 ); strcat(BigString15, "{00FFFF}Derby:/derby1-6.\n", 1900 ); strcat(BigString15, "{00FFFF}Parkour:/parkour1-6.\n", 1900 ); strcat(BigString15, "{00FFFF}City:/city1-4.\n", 1900 ); strcat(BigString15, "{00FFFF}Country:/ls /lv /sf.\n", 1900 ); strcat(BigString15, "{00FFFF}BuyCar:/gobuycar/goFuelstation\n", 1900 ); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{FFFFFF}--- Teleports ---", BigString15, "Okey",""); return 1; }
It means the player reported submitting a dialog ID that the server did not send to them with ShowPlayerDialog.
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