Plugins 0.3e - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Plugins 0.3e (
/showthread.php?tid=345277)
Plugins 0.3e -
JoeyDeBlob - 24.05.2012
Well I just converted my samp files from 0.3d to 0.3e, but right now it gives me runtime error 19, means it didn't load plugins. in my gamemode i use #include [PLUGIN NAME] etc etc.. how would it load in 0.3e?
Re: Plugins 0.3e -
Jstylezzz - 24.05.2012
you don't load plugins with include..
you load the plugins in your server.cfg..
add the plugins ont he server.cfg
Example server.cfg:
pawn Код:
echo Executing Server Config...
lanmode
0rcon_password changemee
maxplayers
32port
7777hostname SA
-MP
0.3 Server
gamemode0 Untitled
1filterscripts
announce
0query
1weburl
[url
]www.sa-mp.com
[/url
]onfoot_rate
40incar_rate
40weapon_rate
40stream_distance
300.0stream_rate
1000maxnpc
0logtimeformat
[%H:%M:%S
]plugins sscanf
<<<<<<<<<<<<<<<< here, and
if you use linux, don
't forget to put .so behind it, and to have the .so plugins offcoarse..
Re: Plugins 0.3e -
JoeyDeBlob - 24.05.2012
lol my bad forgot i switched server.cfg too
Re: Plugins 0.3e -
Jstylezzz - 24.05.2012
Quote:
Originally Posted by JoeyDeBlob
lol my bad forgot i switched server.cfg too
|
You mean it's solved, or you mean you already added them there?