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ClearAnimations - Printable Version

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+--- Thread: ClearAnimations (/showthread.php?tid=344773)



ClearAnimations - Attias - 22.05.2012

It does remove the object but it actually doesn't reset/clear the special animation:

Код:
SPECIAL_ACTION_CUFFED
The command (/uncuff):

Код:
     if(!strcmp(cmdtext, "/uncuff", true))
    {
		ClearAnimations(playerid);
		RemovePlayerAttachedObject(playerid, 0);
		TogglePlayerControllable(playerid, true);
		SendClientMessage(playerid, 0xFFDE00FF, "You've been uncuffed. {00E2FF}Psst, fuck those officers once again!");
		return 1;
	}



Re: ClearAnimations - Youice - 22.05.2012

Try to use this function "StopLoopingAnim(playerid);"


Re: ClearAnimations - Attias - 22.05.2012

Код:
error 017: undefined symbol "StopLoopingAnim"



Re: ClearAnimations - Ruben_Alonso - 22.05.2012

Try to use this function "ApplyAnimation(playerid, "CARRY", "crry_prtial", 2.0, 0, 0, 0, 0, 0);"


Re: ClearAnimations - iggy1 - 22.05.2012

Special actions aren't exactly animations. Try this.

pawn Код:
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);



Re: ClearAnimations - BlackBank - 22.05.2012

Already tried this ?:
pawn Код:
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);



Re: ClearAnimations - Youice - 22.05.2012

I forget to add the "define"


Код:
StopLoopingAnim(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = 0;
    ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
}



Re: ClearAnimations - iggy1 - 22.05.2012

Special actions are not animations^^. Use the code me and blackbank posted.


Re: ClearAnimations - Attias - 22.05.2012

Works, thank you guys! +rep