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[AJUDA] Registrar e Login - Printable Version

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+---- Thread: [AJUDA] Registrar e Login (/showthread.php?tid=344611)



[AJUDA] Registrar e Login - EditPawn - 21.05.2012

Pessoal, oq esta acontecendo com esse Login e Registro ?
Eu quando registro a conta, ela nгo esta salvando a senha digitada quando eu digito por ex: "1994"

Ai salva uma outra senha, com letra diferente .. Salvou uma senha : "К"

Cуdigo:

pawn Код:
newCmd:logar(playerid, params[]) //Jogador
{
    if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
    {
        new tmppass[64];
        if(gPlayerLogged[playerid] == 1)
            return SendClientMessage(playerid, COLOR_GREY, "Vocк jб estб logado.");

        if(sscanf(params, "d[64]", tmppass))
        {
            Encrypt(tmppass);
            OnPlayerLogin(playerid, tmppass);
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD1, "USE: /logar [Senha]");
            ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Logar !", "Logar", "Esperar");
        }
    }
    return 1;
}

newCmd:registrar(playerid, params[]) //Jogador
{
    new sStr[64];
    if(gPlayerLogged[playerid] == 1)
        return SendClientMessage(playerid, COLOR_GREY, " Vocк jб estб logado.");

    format(sStr, 64, "Players/%s.ini", PlayerName(playerid));
    new File: hFile = fopen(sStr, io_read);
    if(hFile)
    {
        SendClientMessage(playerid, COLOR_YELLOW, "Este Nick jб existe, use outro.");
        fclose(hFile);
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Registrar !", "Registrar", "Cancelar");
        return 1;
    }
    new tmppass[64];
    if(sscanf(params, "d[64]", tmppass))
    {
        Encrypt(tmppass);
        OnPlayerRegister(playerid, tmppass);
    }
    else
    {
        SendClientMessage(playerid, COLOR_GRAD1, "USE: /registrar [Senha]");
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Registrar !", "Registrar", "Cancelar");
    }
    return 1;
}



Re: [AJUDA] Registrar e Login - humildadeforever - 21.05.2012

Provavelmente й isso:
pawn Код:
Encrypt(tmppass);



Re: [AJUDA] Registrar e Login - EditPawn - 21.05.2012

Quote:
Originally Posted by humildadeforever
Посмотреть сообщение
Provavelmente й isso:
pawn Код:
Encrypt(tmppass);
Seria essa callback ?

PHP код:
forward Encrypt(string[]);
public 
Encrypt(string[])
{
    for(new 
x=0; x < strlen(string); x++)
      {
          
string[x] += (3^x) * (x % 15);
          if(
string[x] > (0xff))
          {
              
string[x] -= 256;
          }
      }
    return 
1;
} 



Re: [AJUDA] Registrar e Login - tonisantolia - 21.05.2012

Quote:
Originally Posted by humildadeforever
Посмотреть сообщение
Provavelmente й isso:
pawn Код:
Encrypt(tmppass);
Concerteza ae isso!

O que o Encrypt faz?

Ele deixa a senha como um tipo de cуdigo Morse (Apenas um exemplo!) para que em caso de roubo do gamemode a senha dos players ficam protegidas!

@edit
Poe isso:
PHP код:
newCmd:logar(playerid, params[]) //Jogador
{
    if(
IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
    {
        new 
tmppass[64];
        if(
gPlayerLogged[playerid] == 1)
            return 
SendClientMessage(playerid, COLOR_GREY, "Vocк jб estб logado.");
        if(
sscanf(params, "d[64]", tmppass))
        {
            
OnPlayerLogin(playerid, tmppass);
        }
        else
        {
            
SendClientMessage(playerid, COLOR_GRAD1, "USE: /logar [Senha]");
            
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Logar !", "Logar", "Esperar");
        }
    }
    return 
1;
}
newCmd:registrar(playerid, params[]) //Jogador
{
    new 
sStr[64];
    if(
gPlayerLogged[playerid] == 1)
        return 
SendClientMessage(playerid, COLOR_GREY, " Vocк jб estб logado.");
    
format(sStr, 64, "Players/%s.ini", PlayerName(playerid));
    new 
File: hFile = fopen(sStr, io_read);
    if(
hFile)
    {
        
SendClientMessage(playerid, COLOR_YELLOW, "Este Nick jб existe, use outro.");
        
fclose(hFile);
        
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Registrar !", "Registrar", "Cancelar");
        return 
1;
    }
    new 
tmppass[64];
    if(
sscanf(params, "d[64]", tmppass))
    {
        
OnPlayerRegister(playerid, tmppass);
    }
    else
    {
        
SendClientMessage(playerid, COLOR_GRAD1, "USE: /registrar [Senha]");
        
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Registrar !", "Registrar", "Cancelar");
    }
    return 
1;
} 



Re: [AJUDA] Registrar e Login - EditPawn - 21.05.2012

Quote:
Originally Posted by tonisantolia
Посмотреть сообщение
Concerteza ae isso!

O que o Encrypt faz?

Ele deixa a senha como um tipo de cуdigo Morse (Apenas um exemplo!) para que em caso de roubo do gamemode a senha dos players ficam protegidas!
Certo, mas esta salvando outra senha,e quando o player vai logar, ele tem q logar com a senha que esta na ScriptFiles e nao a senha que ele registrou ingame


Re: [AJUDA] Registrar e Login - tonisantolia - 21.05.2012

Ler o meu @edit '-'


Re: [AJUDA] Registrar e Login - EditPawn - 21.05.2012

Quote:
Originally Posted by tonisantolia
Посмотреть сообщение
Ler o meu @edit '-'
Hm, vlw
aproveitando...


Esse comando para mudar senha, esta certo ?

pawn Код:
newCmd:mudarsenha(playerid, params[]) //Jogador
{
    if(gPlayerLogged[playerid] == 0)
        return SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб logado !");

    if(MudarSenhaAceito[playerid] == 0)
        return SendClientMessage(playerid, COLOR_GRAD1, "Vocк precisa pedir permissгo para um admin mudar seu nick, use /relatorio");

    if(gPlayerLogged[playerid] == 0)
        return SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб logado !");

    new tmppass[64];
    format(Str,sizeof(Str),"Players/%s.ini", PlayerName(playerid));
    if(sscanf(params, "d[64]", tmppass))
    {
        SendClientMessage(playerid, COLOR_GRAD2, "Use: /mudarsenha [Nova Senha]");
        SendClientMessage(playerid, COLOR_GRAD2, "Guarde a senha ou tire SS da tela apertando F8 para nгo esquecer!");
    }
    else
    Encrypt(tmppass);
    OnPlayerRegister(playerid, tmppass);
    return 1;
}



Re: [AJUDA] Registrar e Login - tonisantolia - 21.05.2012

PHP код:
newCmd:mudarsenha(playerid, params[]) //Jogador
{
    if(
gPlayerLogged[playerid] == 0)
        return 
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб logado !");
    if(
MudarSenhaAceito[playerid] == 0)
        return 
SendClientMessage(playerid, COLOR_GRAD1, "Vocк precisa pedir permissгo para um admin mudar seu nick, use /relatorio");
    if(
gPlayerLogged[playerid] == 0)
        return 
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб logado !");
    new 
tmppass[64];
    
format(Str,sizeof(Str),"Players/%s.ini", PlayerName(playerid));
    if(
sscanf(params, "d[64]", tmppass))
    {
        
SendClientMessage(playerid, COLOR_GRAD2, "Use: /mudarsenha [Nova Senha]");
        
SendClientMessage(playerid, COLOR_GRAD2, "Guarde a senha ou tire SS da tela apertando F8 para nгo esquecer!");
    }
    else { 
OnPlayerRegister(playerid, tmppass); }
    return 
1;
} 
Ta aew!


Re: [AJUDA] Registrar e Login - EditPawn - 21.05.2012

Quote:
Originally Posted by tonisantolia
Посмотреть сообщение
PHP код:
newCmd:mudarsenha(playerid, params[]) //Jogador
{
    if(
gPlayerLogged[playerid] == 0)
        return 
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб logado !");
    if(
MudarSenhaAceito[playerid] == 0)
        return 
SendClientMessage(playerid, COLOR_GRAD1, "Vocк precisa pedir permissгo para um admin mudar seu nick, use /relatorio");
    if(
gPlayerLogged[playerid] == 0)
        return 
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб logado !");
    new 
tmppass[64];
    
format(Str,sizeof(Str),"Players/%s.ini", PlayerName(playerid));
    if(
sscanf(params, "d[64]", tmppass))
    {
        
SendClientMessage(playerid, COLOR_GRAD2, "Use: /mudarsenha [Nova Senha]");
        
SendClientMessage(playerid, COLOR_GRAD2, "Guarde a senha ou tire SS da tela apertando F8 para nгo esquecer!");
    }
    else { 
OnPlayerRegister(playerid, tmppass); }
    return 
1;
} 
Ta aew!
Puts cara, vlw mesmo...
+rep pra ti

Vo testa, qualquer coisa te mando PM pra nao poluir mt o forum ^^


Re: [AJUDA] Registrar e Login - EditPawn - 21.05.2012

Desculpe o double post...

Eu mandei PM ao toni, mas nгo sei ele esta a resolver meu problema...

O cуdigo acima de registro e login esta funcionando perfeitamente... mas estou com um problema na hora de logar, pois o jogador pode logar com qualquer senha... sendo assim podendo entrar em outras contas, inclusive a minha como adm lvl 1342..

Ele me disse, que poderia ser as callbacks de registro e login.. ... vou postar aki e ai, se alguem puder ajudar.. irei agradecer..
PHP код:
forward OnPlayerRegister(playerid, password[]);
public 
OnPlayerRegister(playerid, password[])
{
    if(
IsPlayerConnected(playerid))
    {
            new 
string3[64];
            new 
playername3[MAX_PLAYER_NAME];
            
GetPlayerName(playerid, playername3, sizeof(playername3));
            
format(string3, sizeof(string3), "Players/%s.ini", playername3);
            new 
File: hFile = fopen(string3, io_write);
            if (
hFile)
            {
                
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
                new var[
32];
                
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
                
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
                
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
                
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
                
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
                
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
                
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
                
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
                
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
                
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
                
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
                
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
                
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
                
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
                
format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
                
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
                
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
                
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                
format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
                
format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
                
format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
                
format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
                
format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
                
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
                
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
                
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
                
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
                
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
                
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
                
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
                
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
                
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
                
format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
                
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
                
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
                
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
                
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
                
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
                
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                
format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
                
format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
                
format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
                
format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
                
format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
                
format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
                if ((
PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
                {
                    
PlayerInfo[playerid][pPos_x] = 1684.9;
                    
PlayerInfo[playerid][pPos_y] = -2244.5;
                    
PlayerInfo[playerid][pPos_z] = 13.5;
                }
                if(
Spectate[playerid] != 255)
                {
                    
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
                    
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
                    
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
                    
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
                    
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
                }
                
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
                
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
                
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
                
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
                
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
                
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
                
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
                
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
                
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
                
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
                
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
                
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
                
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
                
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
                
format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
                
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
                
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                
format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
                
format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                
format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado2]);fwrite(hFile, var);
                
format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
                
format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
                
format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
                
format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                
format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                
format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                
format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                
format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
                
format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
                
format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
                
format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
                
format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
                
format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
                
format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
                
format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
                
format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                
format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                
format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                
format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                
format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
                
format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
                
format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
                
format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
                
format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
                
format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
                
format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
                
format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
                
fclose(hFile);
            }
            
SendClientMessage(playerid, 0x33FF00FF, "BLG: Vocк agora pode digitar /logar <senha>");
            
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Logar !", "Logar", "Esperar");
    }
    return 
1;
}
forward OnPlayerLogin(playerid,password[]);
public 
OnPlayerLogin(playerid,password[])
{
    new 
tmp2[256];
    new 
string2[64];
    
format(string2, sizeof(string2), "Players/%s.ini", PlayerName(playerid));
    
strmid(PlayerInfo[playerid][pKey], dini_Get(string2, "Key"), 0, strlen(dini_Get(string2, "Key")), 255);
    new 
File: UserFile = fopen(string2, io_read);
    if (
UserFile)
    {
        if(
strcmp(PlayerInfo[playerid][pKey],password, true ) == 0)
        {
                new 
key[ 256 ] , val[ 256 ];
                new 
Data[ 256 ];
                while (
fread(UserFile, Data, sizeof(Data)))
                {
                    
key = ini_GetKey( Data );
                    if( 
strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
                    if( 
strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
                    if( 
strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
                    if( 
strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
                    if( 
strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
                    if( 
strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
                    if( 
strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
                    if( 
strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
                    if( 
strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
                    if( 
strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
                    if( 
strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
                    if( 
strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
                    if( 
strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
                    if( 
strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
                    if( 
strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
                    if( 
strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
                    if( 
strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
                    if( 
strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
                    if( 
strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSalario] = strval( val ); }
                    if( 
strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
                    if( 
strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
                    if( 
strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
                    if( 
strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
                    if( 
strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
                    if( 
strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
                    if( 
strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
                    if( 
strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
                    if( 
strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
                    if( 
strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
                    if( 
strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
                    if( 
strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
                    if( 
strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
                    if( 
strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
                    if( 
strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
                    if( 
strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
                    if( 
strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
                    if( 
strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
                    if( 
strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
                    if( 
strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
                    if( 
strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
                    if( 
strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
                    if( 
strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
                    if( 
strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
                    if( 
strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
                    if( 
strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
                    if( 
strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
                    if( 
strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
                    if( 
strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( 
strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
                    if( 
strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
                    if( 
strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
                    if( 
strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
                    if( 
strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
                    if( 
strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
                    if( 
strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
                    if( 
strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
                    if( 
strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
                    if( 
strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
                    if( 
strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
                    if( 
strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
                    if( 
strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
                    if( 
strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
                    if( 
strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
                    if( 
strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
                    if( 
strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
                    if( 
strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
                    if( 
strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
                    if( 
strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
                    if( 
strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
                    if( 
strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); }
                    if( 
strcmp( key , "Dorgado" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado] = strval( val ); }
                    if( 
strcmp( key , "Dorgado2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado2] = strval( val ); }
                    if( 
strcmp( key , "Doenca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDoenca] = strval( val ); }
                    if( 
strcmp( key , "Creditos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCreditos] = strval( val ); }
                    if( 
strcmp( key , "LU" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
                    if( 
strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
                    if( 
strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
                    if( 
strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
                    if( 
strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
                    if( 
strcmp( key , "Gun5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun5] = strval( val ); }
                    if( 
strcmp( key , "Gun6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun6] = strval( val ); }
                    if( 
strcmp( key , "Gun7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun7] = strval( val ); }
                    if( 
strcmp( key , "Gun8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun8] = strval( val ); }
                    if( 
strcmp( key , "Gun9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun9] = strval( val ); }
                    if( 
strcmp( key , "Gun10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun10] = strval( val ); }
                    if( 
strcmp( key , "Gun11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun11] = strval( val ); }
                    if( 
strcmp( key , "Gun12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun12] = strval( val ); }
                    if( 
strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
                    if( 
strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
                    if( 
strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
                    if( 
strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
                    if( 
strcmp( key , "Ammo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo5] = strval( val ); }
                    if( 
strcmp( key , "Ammo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo6] = strval( val ); }
                    if( 
strcmp( key , "Ammo7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo7] = strval( val ); }
                    if( 
strcmp( key , "Ammo8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo8] = strval( val ); }
                    if( 
strcmp( key , "Ammo9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo9] = strval( val ); }
                    if( 
strcmp( key , "Ammo10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo10] = strval( val ); }
                    if( 
strcmp( key , "Ammo11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo11] = strval( val ); }
                    if( 
strcmp( key , "Ammo12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo12] = strval( val ); }
                    
logouagora[playerid] = 1;
                    
CheckOwner(playerid);
                    
//CheckAdmin(playerid);
                    
CheckOwnerb(playerid);
                    
CheckOwnerh(playerid);
                    
//CheckVip(playerid);
                
}//end while
                
fclose(UserFile);//close the file after everything has been read in the while
        
}
        else
        {
            
SendClientMessage(playerid, COLOR_YELLOW, "BLG: Senha errada! - Se errar a senha 5 vezes terб o IP Banido!");
            
SetPlayerCameraPos(playerid,1483.8164,-1727.4125,13.3828);
            
SetPlayerCameraLookAt(playerid,1481.0267,-1772.1371,19.4570);
            
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{00FF00}Brasil {FFFF00}Legend {1C86EE}Games", "{00EE00}Bem Vindo ao Brasil Legend Games\n{5CACEE}Digite sua Senha para Logar !", "Logar", "Esperar");
            
fclose(UserFile);
            
gPlayerLogTries[playerid] += 1;
            if(
gPlayerLogTries[playerid] == 5)
            {
                new 
stri[64], tmp[20], tmp3[20], ip[16];
                
GetPlayerIp(playerid, ip, sizeof ip);
                
format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
                
getdate(Ano, Mes, Dia);
                
format(tmp, 20, "%d/%d/%d", Dia, Mes, Ano);
                
gettime(Hora, Minuto, Segundo);
                
format(tmp3, 20, "%d:%d:%d", Hora, Minuto, Segundo);
                
format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
                
dini_Create(stri);
                
dini_Set(stri,"Motivo","Errou a senha 5 vezes");
                
dini_Set(stri,"Admin","BSG_BOT");
                
dini_Set(stri,"Data",tmp);
                
dini_Set(stri,"Hora",tmp3);
                
dini_Set(stri,"Nick",PlayerName(playerid));
            }
            return 
1;
        }
        
ClearChatbox(playerid, 100);
        
ResetPlayerMoney(playerid);
        
ConsumingMoney[playerid] = 1;
        
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
        
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
        
SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
        if(
PlayerInfo[playerid][pReg] == 0)
        {
            
PlayerInfo[playerid][pLevel] = 1;
            
PlayerInfo[playerid][pSHealth] = 100;
            
PlayerInfo[playerid][pPos_x] = 2246.6;
            
PlayerInfo[playerid][pPos_y] = -1161.9;
            
PlayerInfo[playerid][pPos_z] = 1029.7;
            
PlayerInfo[playerid][pInt] = 0;
            
PlayerInfo[playerid][pLocal] = 255;
            
PlayerInfo[playerid][pTeam] = 3;
            if(
PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 23; } else { PlayerInfo[playerid][pSkin] = 12; }
            new 
randphone = 1000 + random(8999);//
            
PlayerInfo[playerid][pPnumber] = randphone;
            
PlayerInfo[playerid][pPHousekey] = 255;
            
PlayerInfo[playerid][pPbiskey] = 255;
            
PlayerInfo[playerid][pConta] = 100;
            
PlayerInfo[playerid][pReg] = 1;
            
PlayerInfo[playerid][pEmprego] = 0;
            
PlayerInfo[playerid][pKills] = 0;
            
PlayerInfo[playerid][pDeaths] = 0;
            
ResetPlayerMoney(playerid);
        }
        if(
PlayerInfo[playerid][pWarns] == 1) //1 aviso
        
{
            
SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Jб tem 1 Aviso!");
            
SendClientMessage(playerid, COLOR_YELLOW, "Se Vocк tiver 3 avisos serб banido automaticamente!");
        }
        if(
PlayerInfo[playerid][pWarns] == 2) //2 avisos
        
{
            
SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Jб tem 2 Avisos!");
            
SendClientMessage(playerid, COLOR_YELLOW, "Se Vocк tiver 3 avisos serб banido automaticamente!");
        }
        if(
PlayerInfo[playerid][pWarns] >= 3) //3 avisos
        
{
            
PlayerInfo[playerid][pWarns] = 0;
        }
        if(
PlayerInfo[playerid][pAdmin] >= 1343)//autoban
        
{
            
getdate(Ano, Mes, Dia);
            
SBan(playerid, "Admin maior que 1342", "Automбtico");
        }
        
printf("%s has logged in.",PlayerName(playerid));
        new 
Info[6][10];
        
split(PlayerInfo[playerid][pLastLogin],Info,'/');
        
SendClientMessage(playerid, COLOR_GREEN, "Bem Vindo ao Brasil Legend Games RPG v3.0");
          
format(string2, sizeof(string2), "Seu ъltimo login foi no dia %d/%d/%d horбrio %d:%d:%d",strval(Info[0]),strval(Info[1]),strval(Info[2]),strval(Info[3]),strval(Info[4]),strval(Info[5]));
          
SendClientMessage(playerid, COLOR_AZULBB,string2);
          
DateProp(playerid);
          new 
dia,mes,ano,hora,mins,seg,string3[20];
        
getdate(ano,mes,dia);
        
gettime(hora,mins,seg);
          
format(string3, sizeof(string3),"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora,mins,seg);
          
strmid(PlayerInfo[playerid][pLastLogin],string3,0,strlen(string3),255);
        if (
VipCheck(playerid) == 0 && PlayerInfo[playerid][pVIP] > 0)//teste vipinfo
        
{
            
PlayerInfo[playerid][pVIP] = 0;
            
SendClientMessage(playerid, COLOR_YELLOW, "Vocк nгo й mais um jogador VIP do BLG, renove seu VIP para receber seus benefнcios de volta.");
        }
        else if (
PlayerInfo[playerid][pVIP] == 1)
        {
            
SendClientMessage(playerid, COR_DRIFTERS,"BLG: Vocк й jogador Vip Bronze do BLG");
          }
        else if (
PlayerInfo[playerid][pVIP] == 2)
        {
            
SendClientMessage(playerid, COR_DRIFTERS,"BLG: Vocк й jogador Vip Prata do BLG");
        }
        else if (
PlayerInfo[playerid][pVIP] == 3)
        {
            
SendClientMessage(playerid, COR_DRIFTERS,"BLG: Vocк й jogador Vip Ouro do BLG");
        }
        if (
AdmCheck(playerid) == 0 && PlayerInfo[playerid][pAdmin] > 0)//teste adminfo
        
{
            
PlayerInfo[playerid][pAdmin] = 0;
            
SendClientMessage(playerid, COLOR_YELLOW, "Vocк nгo й mais um Administrador do BLG.");
        }
        else if(
PlayerInfo[playerid][pAdmin] > 0)
        {
            
format(string2, sizeof(string2), "Vocк Logou Como Admin Level [%d].",PlayerInfo[playerid][pAdmin]);
            
SendClientMessage(playerid, COR_ADMIN,string2);
        }
        
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
        if(
gTeam[playerid] == 0)
        {
            
gTeam[playerid] = 3;
        }
        else
        {
            
gTeam[playerid] = PlayerInfo[playerid][pTeam];
        }
        
MedicBill[playerid] = 0;
        
gPlayerLogged[playerid] = 1;
        
SpawnPlayer(playerid);
        
format(tmp2, sizeof(tmp2), "~n~ ~w~Bem Vindo ~n~~b~%s", PlayerName(playerid));
        
GameTextForPlayer(playerid, tmp2, 5000, 1);
          
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
        
SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
        
ScoreLevel(playerid);
        new 
check = PlayerInfo[playerid][pLevel]+1;
        
format(gstring,sizeof(gstring),"~b~Nome: ~w~%s    ~b~Level: ~w~%d    ~b~Respeito: ~w~%d~b~ / ~w~%d    ~b~Celular: ~w~%d    ~b~Creditos: ~w~%d", PlayerName(playerid), PlayerInfo[playerid][pLevel],
        
PlayerInfo[playerid][pExp], check*levelexp, PlayerInfo[playerid][pPnumber], PlayerInfo[playerid][pCreditos]);
        
TextDrawSetString(forum2[playerid], gstring);
        
gmsg[playerid] = 1;
        
tempotd[playerid] = SetTimerEx("PiscarTD", 30000, 1, "i", playerid);
        
RemovePlayerAttachedObject(playerid, 4);
        if(
PlayerInfo[playerid][pAdmin] >= 1 && PlayerInfo[playerid][pAdmin] < 1340)
        {
            
format(Str, sizeof(Str), "~p~%s: ~g~ON", PlayerName(playerid));
            for(new 
i = 0; i < MAX_PLAYERS; i++)
                if(
IsPlayerConnected(i)) GameTextForPlayer(i, Str , 5000, 1);
        }
        if(
PlayerInfo[playerid][pAdmin] >= 1340)
        {
            
format(Str, sizeof(Str), "~p~%s: ~g~ON", PlayerName(playerid));
            for(new 
i = 0; i < MAX_PLAYERS; i++)
                if(
IsPlayerConnected(i) && PlayerInfo[i][pAdmin] >= 1) GameTextForPlayer(i, Str , 5000, 1);
        }
        
TempoLogin = SetTimerEx("LoginAgora", 10000, 0, "i", playerid);
    }
    return 
1;
}