It's just a warning which is caused by you defining 'ent' and not using it. Just remove the new ent; part from your code and it will get rid of the warning.
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#include <a_samp> #if defined FILTERSCRIPT new timer[MAX_PLAYERS]; new gate;//here you see i used gate public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { SetGameModeText("Blank Script"); gate = CreateObject(969, -2425.8000488281, 259.89999389648, 34.200000762939, 0, 0, 88); //this is createobject of closed gate return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp("/open", cmdtext, true) == 0) { MoveObject(gate, -2426.1000976563, 259.10000610352, 32.5, 2.0); //here i used the createobject of "opened gate" SendClientMessage(playerid, 0xFF8000FF, "The gate is open to close it use /close."); return 1; } if(strcmp("/close", cmdtext, true) == 0) { MoveObject(gate, -2425.8000488281, 259.89999389648, 34.200000762939, 4.0); //here i used the createobject of "closed gate" SendClientMessage(playerid, 0xFF8000FF, "The gate is closed."); return 1; } return 0; } //i just copied till here otherwide there are too much.
#define FILTERSCRIPT
#if defined FILTERSCRIPT