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It's just a warning which is caused by you defining 'ent' and not using it. Just remove the new ent; part from your code and it will get rid of the warning.
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#include <a_samp>
#if defined FILTERSCRIPT
new timer[MAX_PLAYERS];
new gate;//here you see i used gate
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
SetGameModeText("Blank Script");
gate = CreateObject(969, -2425.8000488281, 259.89999389648, 34.200000762939, 0, 0, 88); //this is createobject of closed gate
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/open", cmdtext, true) == 0)
{
MoveObject(gate, -2426.1000976563, 259.10000610352, 32.5, 2.0); //here i used the createobject of "opened gate"
SendClientMessage(playerid, 0xFF8000FF, "The gate is open to close it use /close.");
return 1;
}
if(strcmp("/close", cmdtext, true) == 0)
{
MoveObject(gate, -2425.8000488281, 259.89999389648, 34.200000762939, 4.0); //here i used the createobject of "closed gate"
SendClientMessage(playerid, 0xFF8000FF, "The gate is closed.");
return 1;
}
return 0;
}
//i just copied till here otherwide there are too much.
#define FILTERSCRIPT
#if defined FILTERSCRIPT