Fighting Styles - Printable Version
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Fighting Styles -
iRage - 21.05.2012
Alright so basically, I'm trying to make punches 'n kicks stronger.
It works perfecty with normal attacking but when it comes to using special fight styles attacks it doesn't work.
pawn Code:
if(GetPlayerWeapon(Shooter) == 0)
{
new hit = strval(RPJLEx(Shooter, JOB_BOXER));
new Float:OldHP; GetPlayerHealth(Target, OldHP);
SetPlayerHealth(Target, OldHP-((hit*2)-2));
}
Using OnPlayerShootPlayer include, Any ideas?
Notes:
RPJLEx returns a job level.
Re: Fighting Styles -
JaKe Elite - 21.05.2012
Is your special fight style is use by SetPlayerSpecialAction?
if yes. then check if they are using special attack such as Kung Fu/Boxing/Kick blahblahblah
Re: Fighting Styles -
$$inSane - 21.05.2012
put if(GetPlayerFightingStyle(playerid)=>style;
Re: Fighting Styles -
iRage - 21.05.2012
Fighting styles have nothing to do with special actions... misters.
I'm talking about
SetPlayerFightingStyle, and if I make a check for the fighting style then it wouldn't work for normal attacks which isn't what I'm trying to do here.
Re: Fighting Styles -
MP2 - 21.05.2012
GetPlayerFightingStyle..?
Re: Fighting Styles -
JaKe Elite - 21.05.2012
sorry for mistake i meant to be GetPlayerFightingStyle
Note: To Late...
Re: Fighting Styles -
iRage - 21.05.2012
Would using
GetPlayerFightingStyle REALLY REALLY REALLY cause any difference to a script that doesn't work for fighting styles without even putting check limitations?
Sorry to say but where's the logic?
Re: Fighting Styles -
2KY - 21.05.2012
You can use the native OnGivePlayerDamage (probably not the exact name, sorry; i'm rusty) to do this. You no longer need the include.