IsVehicleSpawned - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: IsVehicleSpawned (
/showthread.php?tid=344301)
IsVehicleSpawned -
iGetty - 20.05.2012
Is it possible to make a function to check if a vehicle is spawned or not?
I'm trying to create a fuel script and I want to set the spawned vehicles fuel to 100% ongamemodeinit,
I have
pawn Код:
public OnGameModeInit()
{
for(new i = 0; i < MAX_VEHICLES; i++)
{
print("Vehicle %d fuel set to 100%%");
VehicleFuel[i] = 100;
}
return 1;
}
Is it possible?
Thanks!
I want
pawn Код:
public OnGameModeInit()
{
for(new i = 0; i < MAX_VEHICLES; i++)
{
if(IsVehicleSpawned(i))
{
print("All fuel set to 100%%");
VehicleFuel[i] = 100;
}
}
return 1;
}
Re: IsVehicleSpawned -
Jonny5 - 20.05.2012
none of them will be spawned untill someone connects!
not needed just use the first way.
regards.
Re: IsVehicleSpawned -
nmader - 20.05.2012
I do not believe there is an already existent function for such, although you could probably easily make one if you know what you are doing.
Re: IsVehicleSpawned -
[FMJ]PowerSurge - 20.05.2012
pawn Код:
stock DoesVehicleExist(vehicleid)
{
if(GetVehicleModel(vehicleid) > 0) return 1;
else return 0;
}
That should work fine.