new name[MAX_PLAYER_NAME]; // Player Name Textdraw
GetPlayerName(playerid,name,MAX_PLAYER_NAME);// Player Name Textdraw
PlayerN=TextDrawCreate(115,416,name);// Player Name Textdraw
TextDrawShowForPlayer(playerid, PlayerN);// Player Name Textdraw
TextDrawColor(PlayerN,0xFFFFFFAA);// Player Name Textdraw
TextDrawFont(PlayerN,3);// Player Name Textdraw
TextDrawSetShadow(PlayerN,1);// Player Name Textdraw
new name; // Player Name Textdraw
GetPlayerName(playerid);// Player Name Textdraw
PlayerN=TextDrawCreate(115,416,name);// Player Name Textdraw
TextDrawShowForPlayer(playerid, PlayerN);// Player Name Textdraw
TextDrawColor(PlayerN,0xFFFFFFAA);// Player Name Textdraw
TextDrawFont(PlayerN,3);// Player Name Textdraw
TextDrawSetShadow(PlayerN,1);// Player Name Textdraw
new name[MAX_PLAYER_NAME];
new Nplayer[MAX_PLAYERS];
GetPlayerName(playerid,name,sizeof(name));// Player Name Textdraw
Nplayer[playerid] =TextDrawCreate(115,416,name);// Player Name Textdraw
TextDrawShowForPlayer(playerid, Nplayer[playerid]);// Player Name Textdraw
TextDrawColor(Nplayer[playerid],0xFFFFFFAA);// Player Name Textdraw
TextDrawFont(Nplayer[playerid],3);// Player Name Textdraw
TextDrawSetShadow(Nplayer[playerid],1);// Player Name Textdraw
@Second post: All you did was change his correct GetPlayerName to one with too little arguments, and changed the name array (which is correct) to an integer, which is then used to display a string.
I wouldn't accept scripting lessons from you. @OP, what do you mean you start seeing their name too? Does it flicker between names, overlap names, or what? |
Try
pawn Код:
|
IRio97's post should work then. You're using one textdraw for all names, so it's just gonna keep showing the one variable.
Try what IRio97 posted. |
(272) : warning 213: tag mismatch
(273) : warning 213: tag mismatch
(274) : warning 213: tag mismatch
(275) : warning 213: tag mismatch
(276) : warning 213: tag mismatch
Nplayer[playerid] =TextDrawCreate(115,416,name);// Player Name Textdraw
TextDrawShowForPlayer(playerid, Nplayer[playerid]);// Player Name Textdraw
TextDrawColor(Nplayer[playerid],0xFFFFFFAA);// Player Name Textdraw
TextDrawFont(Nplayer[playerid],3);// Player Name Textdraw
TextDrawSetShadow(Nplayer[playerid],1);// Player Name Textdraw
new name[MAX_PLAYER_NAME];
new Nplayer[MAX_PLAYERS];
GetPlayerName(playerid,name,sizeof(name));// Player Name Textdraw
Nplayer[playerid] =TextDrawCreate(115,416,name);// Player Name Textdraw
TextDrawShowForPlayer(playerid, Nplayer[playerid]);// Player Name Textdraw
TextDrawColor(Nplayer[playerid],0xFFFFFFAA);// Player Name Textdraw
TextDrawFont(Nplayer[playerid],3);// Player Name Textdraw
TextDrawSetShadow(Nplayer[playerid],1);// Player Name Textdraw