//This Is The Public For Increase Player Score
public IncreasePlayerScore(playerid,Value)
{
new pscore = GetPlayerScore(playerid);
pscore +=Value;
SetPlayerScore(playerid,pscore);
return 1;
}
//This Is The Public For Decrease Player Score
public DecreasePlayerScore(playerid,Value)
{
new pscore = GetPlayerScore(playerid);
pscore -=Value;
SetPlayerScore(playerid,pscore);
return 1;
}
new string[128], giveplayerid, pscore, amount; new pscore = GetPlayerScore(playerid); if(sscanf(params, "udd", giveplayerid, pscore, amount)) SetPlayerScore(giveplayerid, pscore) = amount; format(string, sizeof(string), " %s's Level has been set to %d.", GetPlayerNameEx(giveplayerid), amount); SetPlayerScore(giveplayerid, pscore);
public SetPlayerScoreEx(playerid,Value)
{
SetPlayerScore(playerid,GetPlayerScore(playerid)+Value);
return 1;
}
dcmd_setscore(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "[ERROR]No Such Command :D");
new Target, Level;
if(!sscanf(params, "ui", Target, Level))
{
new string[128], string1[128], myname[24], targetname[24];
GetPlayerName(playerid, myname, 24);GetPlayerName(Target, targetname, 24);
SetPlayerScoreEx(playerid,AMOUNT);
format(string, sizeof string, "Admin Has Changed Your Score ", myname);
format(string1, sizeof string1, "You changed %s's score. ", targetname);
SendClientMessage(playerid, -1, string1);
SendClientMessage(Target, -1, string);
} else return SendClientMessage(playerid, -1, "Usage: /setscore [playerid] [score]");
return 1;
}
A positive value, if you increase the score.
A negative value, if you decrease the score. |
Where 'AMOUNT' Is i want it to be literally what score you want it set to...
Like this Their score is 150, you do /setscore id 1 Their score will then be set to 1 then you do /setscore id 40008 their score will now be 40008 |
dcmd_setscore(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "[ERROR]No Such Command :D");
new Target, Level;
if(sscanf(params, "ri", Target, Level))
return SendClientMessage(playerid, -1, "Usage: /setscore [playerid] [score]");
SetPlayerScore(Target,Level);
new VBString[64], VBName[MAX_PLAYER_NAME];
GetPlayerName(playerid, VBName, MAX_PLAYER_NAME);
format(VBString, sizeof VBString, "Admin %s Has Changed Your Score ", VBName);
SendClientMessage(Target, -1, VBString);
GetPlayerName(Target, VBName, MAX_PLAYER_NAME);
format(VBString, sizeof VBString, "You changed %s's score. ", VBName);
SendClientMessage(playerid, -1, VBString);
return true;
}