public OnPlayerSpawn ( playerid ) {
for(new i = 0; i < GetMaxPlayers(); i++)
{
if (gTeam[playerid] == TEAM_POLICE){
new vR = random(sizeof(Vrand));
SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
SendClientMessage(playerid, 0xFFFFFFFF, "Police!");
}
else if (gTeam[playerid] == TEAM_SWAT){
new vR = random(sizeof(Vrand));
SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
SendClientMessage(playerid, 0xFFFFFFFF, "SWAT!");
}
else if (gTeam[playerid] == TEAM_TERRORISTS){
new vR = random(sizeof(Vrand));
SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
SendClientMessage(playerid, 0xFFFFFFFF, "Terrorists!");
}
else if (gTeam[playerid] == TEAM_HUNTERS){
new vR = random(sizeof(Vrand));
SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
SendClientMessage(playerid, 0xFFFFFFFF, "Hunters!");
}
}
}
|
SendClientMessage(playerid, 0xFFFFFFFF, "Hunters!"); |
new vR = random(sizeof(Vrand));
SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
for(new i = 0; i < GetMaxPlayers(); i++)
public OnPlayerSpawn ( playerid )
{
if (gTeam[playerid] == TEAM_POLICE)
SendClientMessage(playerid, 0xFFFFFFFF, "Police!");
else if (gTeam[playerid] == TEAM_SWAT)
SendClientMessage(playerid, 0xFFFFFFFF, "SWAT!");
else if (gTeam[playerid] == TEAM_TERRORISTS)
SendClientMessage(playerid, 0xFFFFFFFF, "Terrorists!");
else if (gTeam[playerid] == TEAM_HUNTERS)
SendClientMessage(playerid, 0xFFFFFFFF, "Hunters!");
new vR = random(sizeof(Vrand));
SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
return 1;
}