public OnPlayerSpawn ( playerid ) { for(new i = 0; i < GetMaxPlayers(); i++) { if (gTeam[playerid] == TEAM_POLICE){ new vR = random(sizeof(Vrand)); SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]); SendClientMessage(playerid, 0xFFFFFFFF, "Police!"); } else if (gTeam[playerid] == TEAM_SWAT){ new vR = random(sizeof(Vrand)); SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]); SendClientMessage(playerid, 0xFFFFFFFF, "SWAT!"); } else if (gTeam[playerid] == TEAM_TERRORISTS){ new vR = random(sizeof(Vrand)); SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]); SendClientMessage(playerid, 0xFFFFFFFF, "Terrorists!"); } else if (gTeam[playerid] == TEAM_HUNTERS){ new vR = random(sizeof(Vrand)); SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]); SendClientMessage(playerid, 0xFFFFFFFF, "Hunters!"); } } }
SendClientMessage(playerid, 0xFFFFFFFF, "Hunters!"); |
new vR = random(sizeof(Vrand)); SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
for(new i = 0; i < GetMaxPlayers(); i++)
public OnPlayerSpawn ( playerid )
{
if (gTeam[playerid] == TEAM_POLICE)
SendClientMessage(playerid, 0xFFFFFFFF, "Police!");
else if (gTeam[playerid] == TEAM_SWAT)
SendClientMessage(playerid, 0xFFFFFFFF, "SWAT!");
else if (gTeam[playerid] == TEAM_TERRORISTS)
SendClientMessage(playerid, 0xFFFFFFFF, "Terrorists!");
else if (gTeam[playerid] == TEAM_HUNTERS)
SendClientMessage(playerid, 0xFFFFFFFF, "Hunters!");
new vR = random(sizeof(Vrand));
SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
return 1;
}