C:\Users\Hellman\Desktop\Rebound Roleplay server\pawno\include\/CRP/Publics/OnPlayerKeyStateChange.pwn(58) : warning 217: loose indentation C:\Users\Hellman\Desktop\Rebound Roleplay server\pawno\include\/CRP/Publics/OnPlayerKeyStateChange.pwn(133) : error 029: invalid expression, assumed zero C:\Users\Hellman\Desktop\Rebound Roleplay server\pawno\include\/CRP/Publics/OnPlayerKeyStateChange.pwn(133) : warning 215: expression has no effect C:\Users\Hellman\Desktop\Rebound Roleplay server\pawno\include\/CRP/Publics/OnPlayerKeyStateChange.pwn(133) : error 001: expected token: ";", but found "if"
}
new udlr, ud, lr;
GetPlayerKeys(playerid, udlr, ud, lr);
if(HOLDING(KEY_WALK) && ud > 0 || HOLDING(KEY_WALK) && ud < 0 || HOLDING(KEY_WALK) && lr > 0 || HOLDING(KEY_WALK) && lr < 0) {
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
{
return 1;
}
switch(PlayerInfo[playerid][pWalk]) line 58
{
case 1:
{
LoopingAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
}
case 2:
{
LoopingAnim(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
}
case 3:
{
LoopingAnim(playerid,"PED","WALK_armed",4.1,1,1,1,1,1);
}
case 4:
{
LoopingAnim(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
}
case 5:
{
LoopingAnim(playerid,"PED","WALK_csaw",4.1,1,1,1,1,1);
}
case 6:
{
LoopingAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
}
case 7:
{
LoopingAnim(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
}
case 8:
{
LoopingAnim(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
}
case 9:
{
LoopingAnim(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
}
case 10:
{
LoopingAnim(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
}
case 11:
{
LoopingAnim(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
}
case 12:
{
LoopingAnim(playerid,"PED","WALK_rocket",4.1,1,1,1,1,1);
}
case 13:
{
LoopingAnim(playerid,"PED","WALK_shuffle",4.1,1,1,1,1,1);
}
case 14:
{
LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
}
case 15:
{
LoopingAnim(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
}
case 16:
{
LoopingAnim(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
}
case 17:
{
LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
}
case 18:
{
LoopingAnim(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
}
} else if(RELEASED(KEY_WALK)) { Line 133
// Once a player releases ALT.
}
return 1;
}
}
new udlr, ud, lr;
GetPlayerKeys(playerid, udlr, ud, lr);
if(HOLDING(KEY_WALK) && ud > 0 || HOLDING(KEY_WALK) && ud < 0 || HOLDING(KEY_WALK) && lr > 0 || HOLDING(KEY_WALK) && lr < 0) {
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
{
return 1;
}
switch(PlayerInfo[playerid][pWalk]) line 58
{
case 1:
{
LoopingAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
}
case 2:
{
LoopingAnim(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
}
case 3:
{
LoopingAnim(playerid,"PED","WALK_armed",4.1,1,1,1,1,1);
}
case 4:
{
LoopingAnim(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
}
case 5:
{
LoopingAnim(playerid,"PED","WALK_csaw",4.1,1,1,1,1,1);
}
case 6:
{
LoopingAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
}
case 7:
{
LoopingAnim(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
}
case 8:
{
LoopingAnim(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
}
case 9:
{
LoopingAnim(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
}
case 10:
{
LoopingAnim(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
}
case 11:
{
LoopingAnim(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
}
case 12:
{
LoopingAnim(playerid,"PED","WALK_rocket",4.1,1,1,1,1,1);
}
case 13:
{
LoopingAnim(playerid,"PED","WALK_shuffle",4.1,1,1,1,1,1);
}
case 14:
{
LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
}
case 15:
{
LoopingAnim(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
}
case 16:
{
LoopingAnim(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
}
case 17:
{
LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
}
case 18:
{
LoopingAnim(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
}
}
} else if(RELEASED(KEY_WALK)) { Line 133
// Once a player releases ALT.
}
return 1;
}
//Maybe another if here ?
{ //if not delete this bracket.
new udlr, ud, lr;
GetPlayerKeys(playerid, udlr, ud, lr);
if(HOLDING(KEY_WALK) && ud > 0 || HOLDING(KEY_WALK) && ud < 0 || HOLDING(KEY_WALK) && lr > 0 || HOLDING(KEY_WALK) && lr < 0)
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) { return 1; }
switch(PlayerInfo[playerid][pWalk])
{
//Don't worry about this way, it works 100% without problems. ;)
case 1: LoopingAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
case 2: LoopingAnim(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
case 3: LoopingAnim(playerid,"PED","WALK_armed",4.1,1,1,1,1,1);
case 4: LoopingAnim(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
case 5: LoopingAnim(playerid,"PED","WALK_csaw",4.1,1,1,1,1,1);
case 6: LoopingAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
case 7: LoopingAnim(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
case 8: LoopingAnim(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
case 9: LoopingAnim(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
case 10: LoopingAnim(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
case 11: LoopingAnim(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
case 12: LoopingAnim(playerid,"PED","WALK_rocket",4.1,1,1,1,1,1);
case 13: LoopingAnim(playerid,"PED","WALK_shuffle",4.1,1,1,1,1,1);
case 14: LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
case 15: LoopingAnim(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
case 16: LoopingAnim(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
case 17: LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
case 18: LoopingAnim(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
}
}
else if(RELEASED(KEY_WALK))
{
//Your code
}
return 1; //I don't know if this is the end of your callback, if it is don't delete it. If not, maybe yes. xD
}
Let's try now:
pawn Код:
|
//Maybe another if here ?
{ //if not delete this bracket.
new udlr, ud, lr;
GetPlayerKeys(playerid, udlr, ud, lr);
if(HOLDING(KEY_WALK) && ud > 0 || HOLDING(KEY_WALK) && ud < 0 || HOLDING(KEY_WALK) && lr > 0 || HOLDING(KEY_WALK) && lr < 0)
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) { return 1; }
switch(PlayerInfo[playerid][pWalk])
{
//Don't worry about this way, it works 100% without problems. ;)
case 1: LoopingAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
case 2: LoopingAnim(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
case 3: LoopingAnim(playerid,"PED","WALK_armed",4.1,1,1,1,1,1);
case 4: LoopingAnim(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
case 5: LoopingAnim(playerid,"PED","WALK_csaw",4.1,1,1,1,1,1);
case 6: LoopingAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
case 7: LoopingAnim(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
case 8: LoopingAnim(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
case 9: LoopingAnim(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
case 10: LoopingAnim(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
case 11: LoopingAnim(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
case 12: LoopingAnim(playerid,"PED","WALK_rocket",4.1,1,1,1,1,1);
case 13: LoopingAnim(playerid,"PED","WALK_shuffle",4.1,1,1,1,1,1);
case 14: LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
case 15: LoopingAnim(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
case 16: LoopingAnim(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
case 17: LoopingAnim(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
case 18: LoopingAnim(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1)
}
}
else if(RELEASED(KEY_WALK))
{
//Your code
}
return 1; //I don't know if this is the end of your callback, if it is don't delete it. If not, maybe yes. xD
}