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when player dies, not onplayerspawn gets called? - Printable Version

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+--- Thread: when player dies, not onplayerspawn gets called? (/showthread.php?tid=342433)



when player dies, not onplayerspawn gets called? - niels44 - 13.05.2012

hey guys,

im trying to make it that when a player connects, he gets a menu with dialogs etc, that works fine, but i want that when he dies he doesnt gets that dialog and menus etc, but he just spawns without all that, so i mean onplayerspawn doesnt gets called... but i cant get it fixed , also OnPlayerRequestSpawn doesnt works also , anyone knows how to fix?

greets niels


Re: when player dies, not onplayerspawn gets called? - Audi_Quattrix - 13.05.2012

Maybe try to put them OnPlayerConnect


Re: when player dies, not onplayerspawn gets called? - niels44 - 13.05.2012

how you mean? put them when die at onplayerconnect? and how?


Re: when player dies, not onplayerspawn gets called? - Audi_Quattrix - 13.05.2012

I mean put dialogues OnPlayerConnect


Re: when player dies, not onplayerspawn gets called? - MarinacMrcina - 13.05.2012

Can you give us your OnPlayerRequestClass,OnPlayerSpawn and OnPlayerDeath so we can help you with your problem?


Re: when player dies, not onplayerspawn gets called? - iGetty - 13.05.2012

It's easy.

Make a player variable;

pawn Код:
new DialogShown[MAX_PLAYERS] = 0;

public OnPlayerConnect(playerid)
{
    DialogShown[playerid] = 0;

    if(DialogShown[playerid] == 0)
    {
        //your code
        DialogShown[playerid] = 1;
    }
    //Rest of your code
}
There mate.


Re: when player dies, not onplayerspawn gets called? - niels44 - 14.05.2012

ah yeah never thought of a simple variable XD thnx gonna try it out