Spawning on coords that aren't in the script. - Printable Version
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Spawning on coords that aren't in the script. -
Elysian` - 13.05.2012
Hello,
My "Russian Team" spawns or coordinates that aren't in the script.
Is there anyway to solve this problem?
Thanks.
Regards,
Windows32.
Re: Spawning on coords that aren't in the script. -
john_jenkins - 13.05.2012
give me the code of the server and i will be fixing it
Re: Spawning on coords that aren't in the script. -
Jonny5 - 13.05.2012
is it in the desert? 0.0,0.0,0.0
Use can use SetPlayerSpawnInfo
or SetPlayerPos but im sure you know this already.
its hard to say because you post no code.
Re: Spawning on coords that aren't in the script. -
IceCube! - 13.05.2012
Quote:
Originally Posted by Jonny5
is it in the desert? 0.0,0.0,0.0
Use can use SetPlayerSpawnInfo
or SetPlayerPos but im sure you know this already.
its hard to say because you post no code.
|
Blueberry**
WHen your player spawns save the co-ords with /save. At that point goto where the saved positions are then Copy the X, Y, Z and hit control f in Pawno and it will find the co-ords in the Pawn code.
Re: Spawning on coords that aren't in the script. -
Elysian` - 13.05.2012
Quote:
Originally Posted by IceCube!
Blueberry**
WHen your player spawns save the co-ords with /save. At that point goto where the saved positions are then Copy the X, Y, Z and hit control f in Pawno and it will find the co-ords in the Pawn code.
|
I done that, and it came up with no results, I also went to PlayerClass and the coords where the same as where I wanted them to spawn.
Anyway, I fixed it.