public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerRandomSpawn(playerid);
TogglePlayerClock(playerid,0);
GivePlayerWeapon(playerid,24,200);
SetPVarInt(playerid,"Arena",0);
SetPVarInt(playerid,"Morto",0);
GivePlayerWeapon(playerid,24,300);
switch(pClass[playerid])
{
case 0:
{
SetPlayerColor(playerid, 0xFF0000AA);// Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 1:
{
SetPlayerColor(playerid, 0xFF0000AA); // Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 2:
{
SetPlayerColor(playerid, 0xFF0000AA); // Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 3:
{
SetPlayerColor(playerid, 0xFF0000AA); // Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 4:
{
SetPlayerColor(playerid, 0x2641FEAA); // Mercenarios
SetPlayerPos(playerid, -131.450,1229.313,19.469);
SetPlayerFacingAngle(playerid, 180.0);
}
case 5:
{
SetPlayerColor(playerid, 0x2641FEAA); // Mercenarios
SetPlayerPos(playerid, -131.450,1229.313,19.469);
SetPlayerFacingAngle(playerid, 180.0);
}
case 6:
{
SetPlayerColor(playerid, 0x2641FEAA); // Mercenarios
SetPlayerPos(playerid, -131.450,1229.313,19.469);
SetPlayerFacingAngle(playerid, 180.0);
}
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerRandomSpawn(playerid);
TogglePlayerClock(playerid,0);
GivePlayerWeapon(playerid,24,200);
SetPVarInt(playerid,"Arena",0);
SetPVarInt(playerid,"Morto",0);
GivePlayerWeapon(playerid,24,300);
switch(classeid)
{
case 0:
{
SetPlayerColor(playerid, 0xFF0000AA);// Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 1:
{
SetPlayerColor(playerid, 0xFF0000AA); // Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 2:
{
SetPlayerColor(playerid, 0xFF0000AA); // Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 3:
{
SetPlayerColor(playerid, 0xFF0000AA); // Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 4:
{
SetPlayerColor(playerid, 0x2641FEAA); // Mercenarios
SetPlayerPos(playerid, -131.450,1229.313,19.469);
SetPlayerFacingAngle(playerid, 180.0);
}
case 5:
{
SetPlayerColor(playerid, 0x2641FEAA); // Mercenarios
SetPlayerPos(playerid, -131.450,1229.313,19.469);
SetPlayerFacingAngle(playerid, 180.0);
}
case 6:
{
SetPlayerColor(playerid, 0x2641FEAA); // Mercenarios
SetPlayerPos(playerid, -131.450,1229.313,19.469);
SetPlayerFacingAngle(playerid, 180.0);
}
|
pawn Код:
|
if(!strcmp(cmdtext, "/foguetepm", true)) {
if(pClass[playerid] == ID_DO_TIME) {
//funcoes;
}
else {
SendClientMessage(playerid, -1, "Vocк nгo й do time NOME");
}
return true;
}
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerRandomSpawn(playerid);
TogglePlayerClock(playerid,0);
GivePlayerWeapon(playerid,24,200);
SetPVarInt(playerid,"Arena",0);
SetPVarInt(playerid,"Morto",0);
GivePlayerWeapon(playerid,24,300);
switch(pClass[playerid]) {
case 0..3: {
SetPlayerColor(playerid, 0xFF0000AA);// Vingadores
SetPlayerPos(playerid, 693.668,1959.560,5.109);
SetPlayerFacingAngle(playerid, 180.0);
}
case 4..6: {
SetPlayerColor(playerid, 0x2641FEAA); // Mercenarios
SetPlayerPos(playerid, -131.450,1229.313,19.469);
SetPlayerFacingAngle(playerid, 180.0);
}
CMD:comando(playerid,params[]) {
if(Gang[playerid] == IdGang ) {
//funзao
}
return 1;
}
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A variavel й pClass.
Exemplo do comando restringido. pawn Код:
pawn Код:
|