Anti Steal System Include - Printable Version
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+--- Thread: Anti Steal System Include (
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Anti Steal System Include -
richardcor91 - 12.05.2012
Guys, I'm about to release a simple include that makes stolen filterscripts/gamemodes crash server if they are not running in your host ip and port. Of course it will only work if in your server.cfg you had:
Код:
bind 127.0.0.1 //your server ip
port 7777 //your server port - as usual
It goes like this:
Код:
#if defined _Anti_Steal_included
#endinput
#endif
#define _Anti_Steal_included
#include <a_samp>
#include <YSI\y_hooks> //by ******: https://sampforum.blast.hk/showthread.php?tid=166016
#define IP_PORT "127.0.0.1:7777" //change this to your server host ip and port before compile your scripts with this include.
stock AntiSteal()
{
new SIp[32], SPort;
GetServerVarAsString("bind", SIp, sizeof(SIp));
SPort = GetServerVarAsInt("port");
format(SIp, sizeof(SIp), "%s:%d", SIp, SPort);
if(strcmp(SIp, IP_PORT, false))
{
print("This script was stolen. Crashing server now...");
SetTimerEx("Bla", 1, false, "s", ""); //function to crash server
}
return 1;
}
My doubt:
I want to run the function OnGameModeInit if the script is a gamemode or OnFilterScriptInit if it is a filterscript. Is it possible to identify if script is a gamemode or filterscript without changing nothing in it? Anyway, that's why I'm hooking both:
Код:
hook OnGameModeInit()
{
AntiSteal();
return 1;
}
hook OnFilterScriptInit()
{
AntiSteal();
return 1;
}
Thanks!
Re: Anti Steal System Include -
SuperViper - 12.05.2012
I recommend checking if 'FILTERSCRIPT' is defined.
Re: Anti Steal System Include -
richardcor91 - 12.05.2012
I also thought about it. But that way, "#define FILTERSCRIPT" code is needed in each filterscript.
Anyway, is there any problem about hooking both functions?