CreateDynamicObject(19521, 385.50, -2752.73, 6.82, 0.00, 0.00, 0.00);
CreateDynamicObject(19518, 383.40, -2746.93, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19519, 383.40, -2746.93, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19520, 383.40, -2746.93, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 332.40, -2746.33, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 332.40, -2752.84, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 332.40, -2759.66, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 325.35, -2760.01, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 325.35, -2753.10, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 325.35, -2746.44, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 325.35, -2724.53, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 324.95, -2717.63, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 325.35, -2730.74, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 332.40, -2730.40, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 332.40, -2724.47, 6.86, 0.00, 0.00, 0.00);
CreateDynamicObject(19522, 332.40, -2717.23, 6.86, 0.00, 0.00, 0.00);
Are you converting these from another game, or are you actually creating every single thing on your own?
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