// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define AZUL 0x0000FFAA
#define VERMELHO 0xFF0000AA
#define AMARELO 0xFFFF00AA
#define LARANJA 0xFF6A00AA
#define VERDE 0x00FF00AA
#define CASTANHO 0x855600AA
#define CINZENTO 0x9E9E9EAA
#define ROSA 0xFF00FFAA
#define PRETO 0x000000AA
#define BRANCO 0xFFFFFFAA
new Time1; // Variavel Time 1
new Time2; // Variavel Time 2
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
//[CONFIGS]
SetGameModeText("BTDM 1.0");
SendRconCommand("hostname Basic TDM 1.0");
SendRconCommand("mapname Los Santos");
SendRconCommand("website ---");
//Times
Time1 = AddPlayerClass(0, -2130.185546875, 150.03318786621, 42.665424346924, 269.1425, 0, 0, 0, 0, 0, 0);//Time 1
Time2 = AddPlayerClass(1, -2087.982421875, 303.9518737793, 42.186256408691, 269.1425, 0, 0, 0, 0, 0, 0);//Time 2
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
Time1 = GameTextForPlayer(playerid,"~g~Time 1",5000,6);
Time1 = GameTextForPlayer(playerid,"~g~Time 2",5000,6);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
Time1 = GameTextForPlayer(playerid,"~g~Time 1",5000,6);
Time2 = GameTextForPlayer(playerid,"~g~Time 2",5000,6);
return 1;
}
Estб 2 vezes
Time1 = Mude para : pawn Код:
Para as classes. Acredito eu '-' |
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
if(classid == 0) {
GameTextForPlayer(playerid,"~g~Time 1",5000,6); }
if(classid == 1) {
GameTextForPlayer(playerid,"~g~Time 2",5000,6); }
return 1;
}
pawn Код:
|
AddPlayerClass(47,2482.4404,-1645.8506,22.2232,180.5770,32,500,24,300,29,400); // Time1
AddPlayerClass(48,2482.4404,-1645.8506,22.2232,180.5770,32,500,24,300,29,400); // Time2
AddPlayerClass(106,2482.4404,-1645.8506,22.2232,180.5770,32,500,24,300,29,400); // Time3
AddPlayerClass(120,2482.4404,-1645.8506,22.2232,180.5770,32,500,24,300,29,400); // Time4
/////
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
if(classid == 0) {
GameTextForPlayer(playerid,"~g~Time 1",5000,6); }///time1
if(classid == 1) {
GameTextForPlayer(playerid,"~g~Time 2",5000,6); }//time2
if(classid == 2) {
GameTextForPlayer(playerid,"~g~Time 2",5000,6); }//time3
if(classid == 3) {
GameTextForPlayer(playerid,"~g~Time 2",5000,6); }//time4
return 1;
}
pawn Код:
|
new gTeam[MAX_PLAYERS];
#define TIME_1 1
#define TIME_2 2
#define TIME_3 3
#define TIME_4 4
#define TIME_5 5
Em OngameModeInit
AddPlayerClass(48,2482.4404,-1645.8506,22.2232,180.5770,32,500,24,300,29,400); // case0
AddPlayerClass(106,2482.4404,-1645.8506,22.2232,180.5770,32,500,24,300,29,400); // case1
AddPlayerClass(120,2482.4404,-1645.8506,22.2232,180.5770,32,500,24,300,29,400); // case2
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
GameTextForPlayer(playerid,"~g~Time 1",5000,6); }///time1
gTeam[playerid] = TIME_1;
}
case 1:
{
GameTextForPlayer(playerid,"~g~Time 2",5000,6); }///time2
gTeam[playerid] = TIME_2;
}
case 2:
{
GameTextForPlayer(playerid,"~g~Time 3",5000,6); }///time3
gTeam[playerid] = TIME_3;
}
case 3..5:
{/*se o Player escolher o do player 3 ao 5*/
GameTextForPlayer(playerid,"~g~Time 4",5000,6); }///time4
gTeam[playerid] = TIME_4;
}
case 6..10:
{/*se o Player escolher o do player 6 ao 10*/
GameTextForPlayer(playerid,"~g~Time 5",5000,6); }///time5
gTeam[playerid] = TIME_5;
}
case 11..20:
{/*se o Player escolher o do player 11 ao 20*/
}
case 21:
{
}
case 22:
{
}
}
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
return 1;
}
O Unico jeito de vocк adicionar Classes ao OnPlayerRequestClass , й Adicionando os AddPlayerClass no Topo do Mode.
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