Police lights at regular vehicle -
jake_peterson - 11.05.2012
hey im searching for anyone who can make me a script for police lights at regular cars. like police lights at a bullet or at a turismo.
i have been searching for a script like that for over a month now and all i can find is one on *******, but he doesn't show how to script it.
[ame]http://www.youtube.com/watch?v=4RRAVsdsSdA[/ame]
or like this one
[ame]http://www.youtube.com/watch?v=09E0jHC_c3Q&feature=related[/ame]
Please help me with this, i really want it.
Re: Police lights at regular vehicle -
Jstylezzz - 11.05.2012
It's not a script, you can use AttatchObjectToVehicle or something, get the id of these lights, and it will most likely work
Re: Police lights at regular vehicle -
jake_peterson - 11.05.2012
Quote:
Originally Posted by Jari_Johnson*
It's not a script, you can use AttatchObjectToVehicle or something, get the id of these lights, and it will most likely work 
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okey but the thing is that i dont really know how to do it, i meant how to use "AttatchObjectToVehicle". and i cant find the id of the lights.
Re: Police lights at regular vehicle -
Jstylezzz - 11.05.2012
Quote:
Originally Posted by jake_peterson
okey but the thing is that i dont really know how to do it, i meant how to use "AttatchObjectToVehicle". and i cant find the id of the lights.
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Do you already use SA-MP 0.3e?
Re: Police lights at regular vehicle -
jake_peterson - 11.05.2012
Quote:
Originally Posted by Jari_Johnson*
Do you already use SA-MP 0.3e?
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no, why? do i need to do that?
Re: Police lights at regular vehicle -
Jstylezzz - 11.05.2012
Quote:
Originally Posted by jake_peterson
no, why? do i need to do that?
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Well, because the light bar object is added in 0.3e, if you have lower, the object is not visible if i'm correct...
I can make a command anyways if you want it...
Re: Police lights at regular vehicle -
jake_peterson - 11.05.2012
okey thanks, really nice of you dude :P
Re: Police lights at regular vehicle -
Jstylezzz - 11.05.2012
Quote:
Originally Posted by •K3N_
Jari_Johnson* , you doing the same help to me i Rep+ you if this work for me too(I use 0.3d).
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OK, i will post the new command in a few minutes, and , i'm affraid that the lights aren't visible in 0.3d, as they were added later, in 0.3e RC3..
Check back in a few mins
EDIT: here is the new code, please overwrite the old one!
pawn Код:
new lights;
CMD:coplight(playerid,params[])
{
lights = CreateObject(19419,0.0,0.0,0.0,0.0,0.0,0.0,100.0);//use objectid 19419 or 19419, these are the light bars
new vehicleid = GetPlayerVehicleID(playerid);
AttachObjectToVehicle(lights, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);//play around with this coords a bit, i am not sure which coords are good...
return 1;
}
CMD:removecoplights(playerid,params[])
{
DestroyObject(lights);
return 1;
}
You will need the #include <zcmd> for this... I uploaded it to my site, as I am not sure where the original thread is..
Download here((press right mouse button and select save target as..))