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[GameMode] Police lights at regular vehicle - Printable Version

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+--- Thread: [GameMode] Police lights at regular vehicle (/showthread.php?tid=341613)



Police lights at regular vehicle - jake_peterson - 11.05.2012

hey im searching for anyone who can make me a script for police lights at regular cars. like police lights at a bullet or at a turismo.
i have been searching for a script like that for over a month now and all i can find is one on *******, but he doesn't show how to script it.

[ame]http://www.youtube.com/watch?v=4RRAVsdsSdA[/ame]

or like this one

[ame]http://www.youtube.com/watch?v=09E0jHC_c3Q&feature=related[/ame]

Please help me with this, i really want it.


Re: Police lights at regular vehicle - Gino_Gonzales - 11.05.2012

Wrong section dude, please move this post to the scripting discussion thread


Re: Police lights at regular vehicle - Nicks - 15.05.2012

Код:
}
 	if(strcmp(cmd, "/siren", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsACop(playerid) || IsAnAgent(playerid))
            {
                new siren[65];
                new VID = GetPlayerVehicleID(playerid);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /siren [inside, roof, off]");
                    SendClientMessage(playerid, COLOR_GREY, "HINT: 'off' will remove the item from your vehicle.");
                    return 1;
                }
                strmid(siren, tmp, 0, strlen(cmdtext), 255);
                if(strcmp(siren, "inside", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "roof", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* %s puts the siren on the roof.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "off", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 1)
                    {
                    	Siren[VID] = 0;
                    	GetPlayerName(playerid, sendername, sizeof(sendername));
                    	DestroyObject(SirenObject[VID]);
                    	format(string, sizeof(string), "* %s takes down the siren.", sendername);
                    	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have siren!"); }
                }
            } else { SendClientMessage(playerid, COLOR_GREY, "   You are not part of a Team!"); }
        }
        return 1;
    }
   	if(strcmp(cmd, "/asiren", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pAnimalGang] >= 1 || PlayerInfo[playerid][pMember] >= 8 || PlayerInfo[playerid][pFMember] >= 2)
            {
                new siren[65];
                new VID = GetPlayerVehicleID(playerid);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /siren [inside, roof, off]");
                    SendClientMessage(playerid, COLOR_GREY, "HINT: 'off' will remove the item from your vehicle.");
                    return 1;
                }
                strmid(siren, tmp, 0, strlen(cmdtext), 255);
                if(strcmp(siren, "inside", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "roof", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* %s puts the siren on the roof.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "off", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 1)
                    {
                    	Siren[VID] = 0;
                    	GetPlayerName(playerid, sendername, sizeof(sendername));
                    	DestroyObject(SirenObject[VID]);
                    	format(string, sizeof(string), "* %s takes down the siren.", sendername);
                    	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have siren!"); }
                }
            } else { SendClientMessage(playerid, COLOR_GREY, "   You are not part of a Team!"); }
        }



Re: Police lights at regular vehicle - •rTbreN_ - 15.05.2012

Nicks, you mad?
Press CODE button and paste there for pasting like this things or give him the link to the this Filterscript on Forums.

Jake_Peterson, you post this in Wrong section.


Re: Police lights at regular vehicle - Luis- - 15.05.2012

Can't you see the stickied topic?