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Cuff Question for samp 3e - Printable Version

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+--- Thread: Cuff Question for samp 3e (/showthread.php?tid=341215)



Cuff Question for samp 3e - adelechevarria - 09.05.2012

I cant cuff unless the player is tazed if i want cuff it says this That player isn't restrained! unless i taze the player
i want it so when the player put handsup i can cuff


this is my cuff code

Код:
CMD:cuff(playerid, params[])
{
	if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5)
	{
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		new string[128], giveplayerid;
		if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

		if(IsPlayerConnected(giveplayerid))
		{
			if (ProxDetectorS(8.0, playerid, giveplayerid))
			{
				if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
				if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
				{
					format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
					SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					/*GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
					TogglePlayerControllable(giveplayerid, 0);*/
					ClearAnimations(giveplayerid);
				    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                    SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,               -81.700035, 0.891999, 1.000000, 1.168000);
                    PlayerCuffed[giveplayerid] = 2;
                    /*SetPVarInt(giveplayerid, "PlayerCuffed", 2);
                    SetPVarInt(giveplayerid, "IsFrozen", 0);*/
                    //Frozen[giveplayerid] = 0;
                    PlayerCuffedTime[giveplayerid] = 9999;
				}
				else
				{
					SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
					return 1;
				}
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
				return 1;
			}
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
			return 1;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
	}
	return 1;
}