0.3e Cuff system Help -
adelechevarria - 09.05.2012
How can i make the new cuff function with the cuff object for 3e can anyone tell me the code or what i need add to the current code i have
Код:
CMD:cuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5)
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
ClearAnimations(giveplayerid);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 1);
//Frozen[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 999999;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}
Re: 0.3e Cuff system Help -
tiernantheman - 09.05.2012
Put this under GameTextforPlayer(giveplayerid, "~r~Cuffed blah blah put this under that line.
pawn Код:
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
Re: 0.3e Cuff system Help -
adelechevarria - 09.05.2012
I tried that but game me this error error 017: undefined symbol "SPECIAL_ACTION_CUFFED"
Re: 0.3e Cuff system Help -
Vince - 09.05.2012
Update the include files.
Re: 0.3e Cuff system Help -
adelechevarria - 09.05.2012
The Includes are updated to 3e already
Re: 0.3e Cuff system Help -
adelechevarria - 09.05.2012
Anyone can help me with this plz i still have the error i dont know why if i have updated everything to 3e
Re: 0.3e Cuff system Help -
Just rp - 09.05.2012
Hey i did edit the cuff script. but now i have a problem..
I saw in a video if you are cuffed that you can walk away and stuff.
How do i fix that in my script ??
Please help me
Re: 0.3e Cuff system Help -
adelechevarria - 09.05.2012
maybe i can help you can you send me your cuff code
Re: 0.3e Cuff system Help -
sampmark05 - 09.05.2012
Quote:
Originally Posted by adelechevarria
maybe i can help you can you send me your cuff code
|
I have a hint
: Learn Scripting.
Re: 0.3e Cuff system Help -
Mark_Samp - 04.01.2013
Open your a_players include ( right click then open with then notepad )
then add this
#define SPECIAL_ACTION_CUFFED 24
then save the file ( press ctrl + S )
Done now you updated your include file