CMD:createhouse(playerid,params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-1,"You aren't an admin!");//Check if the player is currently rcon logged in.
new HousePrice,id = HouseCount;//Creating the house price for the selected value in the command, and the last house id created.
if(sscanf(params,"i",HousePrice)) return SendClientMessage(playerid,-1,"USAGE: /createhouse [price]");//Checking if the player uses the correct syntax. The parameter "i" in sscanf means integer, also could be used as "d".
new Float:x,Float:y,Float:z;//Creating the floats, to store the player's position.
GetPlayerPos(playerid,x,y,z);//Getting the player's position and storing it
HInfo[id][Price] = HousePrice;//Setting the house price to the selected one.
HInfo[id][Owned] = 0;//Setting the house id owned = 0
HInfo[id][XPos] = x;//Storing the XPos value to the player's x.
HInfo[id][YPos] = y;//Storing the YPos value to the player's y.
HInfo[id][ZPos] = z;//Storing the ZPos value to the player's z.
HInfo[id][VirtualWorld] = GetPlayerVirtualWorld(playerid);
format(HInfo[id][Owner],24,"Nonusablenameforthishouse");//Formating the "Owner" house id value to "Nonusablenameforthishouse".
SendClientMessage(playerid,-1,"House created");
HouseEnter[id] = AddStaticPickup(1273, -1, x, y, z, 0);//Creating the checkpoint and storing it in the HouseEnter value.
HouseExit[id] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,GetPlayerVirtualWorld(playerid));//Creating the house exit checkpoint and storing it in the HouseExit value.
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "House");
INI_WriteInt(File,"Price",HousePrice);//Writing in the place "Price" the inputted "Price" value.
INI_WriteInt(File,"Owned",0);//Setting to "Owned" = 0 in the ini file.
INI_WriteInt(File,"VirtualWorld",GetPlayerVirtualWorld(playerid));//Writing "VirtualWorld" = GetPlayerVirtualWorld(..);
INI_WriteFloat(File,"XPos",x);//Writing the players pos for the check point position.
INI_WriteFloat(File,"YPos",y);//Self explanatory.
INI_WriteFloat(File,"ZPos",z);//Self explanatory.
INI_WriteString(File,"Owner","Nonusablenameforthishouse");//Writing a string in "Owned" to "Nonusablenameforthishouse"
INI_Close(File);//Closing the file with SII.
HouseCount++;
return 1;
}
CMD:buyhouse(playerid,params[])
{
for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses.
{
new id = HouseCount;
if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint
if(GetPlayerMoney(playerid) < HInfo[i][Price]) return SendClientMessage(playerid,-1,"You don't have enough money");//Checking the players money, to see if he has enough to buy the house.
if(HInfo[i][Owned] == 1) return SendClientMessage(playerid,-1,"This house is already owned");//Checking if the house is already owned.
AddStaticPickup(1272, -1, HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos], 0);
DestroyPickup(HouseEnter[id]);
HInfo[i][Owned] = 1;//Setting the house owned var to 1.
GameTextForPlayer(i, "Bought!", 3000, 1);
GetPlayerName(playerid,pname,sizeof(pname));//Retrieving the player's name.
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "House");
INI_WriteInt(File, "Owned",1);//Setting in the ini file "Owned" to 1
INI_WriteString(File, "Owner",pname);//Setting the "Owner" to the player's name.
INI_Close(File);//Closing the ini
return 1;
}
SendClientMessage(playerid,-1,"You aren't near a house!");
return 1;
}
if(newkeys == KEY_CROUCH)
{
for(new i = 0; i < MAX_HOUSES;i++)//Looping threw all houses.
{
new pickupid;
if(pickupid == HouseEnter[i])//Checking if the checkpoint id corresponds to one of the house interiors
{
new pName[24];//Creating the new var for the players name
GetPlayerName(playerid,pName,24);//Storing the players name
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) == 0)//String comparing between the players name and the house owners name, to check if they match.
{
SetPVarInt(playerid,"PlayersInteriorHouse",GetPlayerInterior(playerid));//Storing, so later we can reset it back
SetPVarInt(playerid,"PlayerVirtualWorldHouse",GetPlayerVirtualWorld(playerid));//Storing, so later we can reset it back
SetPlayerPos(playerid,446.7281,507.0475,1001.9195);//Setting the players position.
SetPlayerInterior(playerid,12);//Setting the players interior.
SetPlayerVirtualWorld(playerid,HInfo[i][VirtualWorld]);//Preventing players from different houses,
PlayerInHouseID[playerid] = i;
}
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) != 0)//Checking if the house is owned but the house owner and the players name don't match.
{
SendClientMessage(playerid,-1,"You don't own this house");
}
if(HInfo[i][Owned] == 0)//Simply checking if the house isn't owned.
{
SendClientMessage(playerid,-1,"/buy to buy this lovely house");
}
}
if(pickupid == HouseExit[i])//Checking if the checkpointid is an House exit
{
SetPlayerPos(playerid,HInfo[i][XPos]+3,HInfo[i][YPos],HInfo[i][ZPos]);//Setting the players position to checkpoint position +3
SetPlayerInterior(playerid,GetPVarInt(playerid,"PlayersInteriorHouse"));//Setting the players interior to the one we stored
SetPlayerVirtualWorld(playerid,GetPVarInt(playerid,"PlayerVirtualWorldHouse"));//Setting the players virtual world to the one we stored.
}
}
}
return 1;
}
public OnPlayerEnterDynamicCP(playerid,checkpointid)
{
for(new i = 0; i < MAX_HOUSES;i++)
{
if(checkpointid == HouseEnter[i])
{
new pName[24];
GetPlayerName(playerid,pName,24);
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) == 0)
{
SetPVarInt(playerid,"PlayersInteriorHouse",GetPlayerInterior(playerid));
SetPVarInt(playerid,"PlayerVirtualWorldHouse",GetPlayerVirtualWorld(playerid));
SetPlayerInterior(playerid,12);
SetPlayerPos(playerid,446.7281,507.0475,1001.4195);
SetPlayerVirtualWorld(playerid,HInfo[i][VirtualWorld]);
PlayerInHouseID[playerid] = i;
}
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) != 0)
{
SendClientMessage(playerid,-1,"You don't own this house");
}
if(HInfo[i][Owned] == 0)
{
SendClientMessage(playerid,-1,"/buyhouse to buy this lovely house");
}
}
if(checkpointid == HouseExit[i])
{
SetPlayerPos(playerid,HInfo[i][XPos]+3,HInfo[i][YPos],HInfo[i][ZPos]);
SetPlayerInterior(playerid, GetPVarInt(playerid,"PlayersInteriorHouse"));
SetPlayerVirtualWorld(playerid, GetPVarInt(playerid,"PlayerVirtualWorldHouse"));
}
return 1;
}
stock LoadHouses()
{
new file[60],houseowner[24];
for(new i = 0; i < MAX_HOUSES;i++)
{
format(file,sizeof(file),"FAdmin/Houses/%i.ini",i);
if(INI_Exist(file)) break;
INI_Open(file);
HInfo[i][Price] = INI_ReadInt("Price");
HInfo[i][Owned] = INI_ReadInt("Owned");
HInfo[i][XPos] = INI_ReadInt("XPos");
HInfo[i][YPos] = INI_ReadInt("YPos");
HInfo[i][ZPos] = INI_ReadInt("ZPos");
HInfo[i][VirtualWorld] = INI_ReadInt("VirtualWorld");
INI_ReadString(houseowner,"Owner");
format(HInfo[i][Owner],24,"%s"houseowner);
HouseEnter[i] = CreateDynamicCP(x,y,z,1.5,HInfo[i][VirtualWorld]);
HouseExit[i] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,HInfo[i][VirtualWorld]);
new labelstring[100];
switch(HInfo[i][Owned])
{
case 0:{format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HInfo[i][Price]);}
case 1:{format(labelstring,sizeof(labelstring),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Owner]);}
}
HInfo[i][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,x,y,z,25.0,HInfo[i][VirtualWorld]);
HouseCount++;
INI_Close();
}
return 1;
}
You maybe forget this:
pawn Код:
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public OnPlayerPickUpPickup(playerid, pickupid)
{
//Stuff here ;DD
return 1;
I dont know but try this(only test xDD)
pawn Код:
|
if(newkeys == KEY_CROUCH)
{
for(new i = 0; i < MAX_HOUSES;i++)//Looping threw all houses.
{
new pickupid;
if(pickupid == HouseEnter[i])//Checking if the checkpoint id corresponds to one of the house interiors
{
new pName[24];//Creating the new var for the players name
GetPlayerName(playerid,pName,24);//Storing the players name
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) == 0)//String comparing between the players name and the house owners name, to check if they match.
{
SetPVarInt(playerid,"PlayersInteriorHouse",GetPlayerInterior(playerid));//Storing, so later we can reset it back
SetPVarInt(playerid,"PlayerVirtualWorldHouse",GetPlayerVirtualWorld(playerid));//Storing, so later we can reset it back
SetPlayerPos(playerid,446.7281,507.0475,1001.9195);//Setting the players position.
SetPlayerInterior(playerid,12);//Setting the players interior.
SetPlayerVirtualWorld(playerid,HInfo[i][VirtualWorld]);//Preventing players from different houses,
PlayerInHouseID[playerid] = i;
}
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) != 0)//Checking if the house is owned but the house owner and the players name don't match.
{
SendClientMessage(playerid,-1,"You don't own this house");
}
if(HInfo[i][Owned] == 0)//Simply checking if the house isn't owned.
{
SendClientMessage(playerid,-1,"/buy to buy this lovely house");
}
}
if(pickupid == HouseExit[i])//Checking if the checkpointid is an House exit
{
SetPlayerPos(playerid,HInfo[i][XPos]+3,HInfo[i][YPos],HInfo[i][ZPos]);//Setting the players position to checkpoint position +3
SetPlayerInterior(playerid,GetPVarInt(playerid,"PlayersInteriorHouse"));//Setting the players interior to the one we stored
SetPlayerVirtualWorld(playerid,GetPVarInt(playerid,"PlayerVirtualWorldHouse"));//Setting the players virtual world to the one we stored.
}
}
}
return 1;
}
That what this bit is on
pawn Код:
Thank You Please Help Me Please |
if(newkeys & KEY_CROUCH)