[Bug] Alpha channel of objects -
SDraw - 09.05.2012
Alpha channel doen't work right on 0.3e. But on 0.3e-RC7-3 it's work fine
Example:
0.3e-RC7-3
0.3e
This for
SetObjectMaterial and
SetObjectMaterialText.
And this problem is in 0.3x still!
Re: [Bug] Material Text Background -
dugi - 09.05.2012
You should post the code that you are using.
Re: [Bug] Material Text Background -
SDraw - 09.05.2012
PHP код:
SetObjectMaterialText(Menu3DObjects[playerid][0],"Âûõîä",0,OBJECT_MATERIAL_SIZE_256x128,"Impact",42,0,0xFFFFFFFF,0xAAFF8200,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
Re: [Bug] Material Text Background -
dugi - 09.05.2012
Which object id is the Menu3DObjects[playerid][0] variable?
Re: [Bug] Material Text Background -
SDraw - 10.05.2012
If playerid is equal 0, so Menu3DObjects[playerid][0] is equal 86.
Also, Menu3DObjects[playerid][0] is lower menu box.
Re: [Bug] Material Text Background -
leong124 - 10.05.2012
Quote:
Originally Posted by SDraw
If playerid is equal 0, so Menu3DObjects[playerid][0] is equal 86.
Also, Menu3DObjects[playerid][0] is lower menu box.
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I guess he mean the model ID of the object, instead of the object ID returned in CreateObject.
Re: [Bug] Material Text Background -
SDraw - 10.05.2012
ModelID - 2661
Re: [Bug] Material Text Background -
SDraw - 13.05.2012
Well? Does somebody else confirm this bug?
Re: [Bug] Material Text Background -
SDraw - 05.06.2012
How I understood, nobody wants transparent objects...Ok...
Re: [Bug] Material Text Background -
ikey07 - 05.06.2012
I can confirm, alpha can be only 0 or 255, at at other values it will show as 255