Well, i don't know what's wrong in my bite system.. but it keeps crashing my server... someone could fix that please? +rep
Код:
#include <a_samp>
#define KEY_AIM (128)
forward GetClosestPlayer(p1);
public GetClosestPlayer(p1)
{
new x,Float:dis,Float:dis2,player;
player = -1;
dis = 99999.99;
for (x=0;x<MAX_PLAYERS;x++)
{
if(IsPlayerConnected(x))
{
if(x != p1)
{
dis2 = GetDistanceBetweenPlayers(x,p1);
if(dis2 < dis && dis2 != -1.00)
{
dis = dis2;
player = x;
}
}
}
}
return player;
}
forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new Float:health;
if(newkeys & KEY_AIM)
{
if(gTeam[playerid] == TEAM_CT)
{
new victimid = GetClosestPlayer(playerid);
GetPlayerHealth(victimid, health);
if(gTeam[victimid] == TEAM_T)
{
if(GetDistanceBetweenPlayers(playerid,victimid) < 2)
{
SetPlayerHealth(victimid, health - 9.0);
SetTimerEx("bite", 3000, false, "is", 1337, "");
GameTextForPlayer(victimid, "~p~YOU BITED A HUMAN !", 1000, 3);
PlayerPlaySound(playerid, 1136, 0, 0, 0);
PlayerPlaySound(victimid, 1136, 0, 0, 0);
}
}
}
}
return 1;
}
forward bite(second, msg[]);
public bite(second, msg[])
{
printf("%i NOW YOU CAN BITE AGAIN !: %s", second, msg);
return 1;
}