I change the animation in /cuff command on my roleplay server, now if i cuff a player the player will cuff but the cuff animation is went on mine.
the new cuff animations is this SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CUFFED);
Код:
CMD:cuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
ClearAnimations(giveplayerid);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CUFFED);
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 1);
//Frozen[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 300;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}
You should be setting it for the player who is being cuffed, not the player who is doing the cuffing: