SA-MP Forums Archive
What would you expect in a deathmatching server? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: Other (https://sampforum.blast.hk/forumdisplay.php?fid=7)
+--- Forum: Everything and Nothing (https://sampforum.blast.hk/forumdisplay.php?fid=23)
+--- Thread: What would you expect in a deathmatching server? (/showthread.php?tid=340559)



What would you expect in a deathmatching server? - Slix_ - 07.05.2012

Current Features:
Quote:

Property system - own your own properties and begin earning from them every 5 minutes of game-play, note that profit are not given out if system detected you as a paused player. Please check /help for more information.

Tax system - wow, you're earning money, how about losing some to make our economy stable and amazing, depending on how much you are holding, you get tax - the more money you have in your pocket, the more you're losing.

Annoying Kills - got driven by, car parked, car-rammed, heli-bladed? Face no fear - our automated system will automatically give you two choices, punishment or mercy, the decision is up to you, so choose wisely.

Auto expiration for VIP members - we no longer manually revoke your VIP when it expires, it now revokes automatically calculated by the system, wow, right? Check for your expiration date at the VIP lounge (/vip)

Bounty hunters - oh hell yeah, cannot kill your enemy? Go ahead and place a hit on them, type: /placehit <playerid> <value> and if anyone kills 'em, they get rewarded!

Order - having everything done in game makes your life easier, and our administrator's life easier, you can simply type /order and provide the dialog with your order number, and then one of the administrators will confirm your purchase by simply typing /shop - makes your life 200x rather than alt tabbing and confirming your order and stuff, and ask you some questions to verify you are the original owner, ehh - it's so much easier!

Traceable PMs - yes, since we are noticing some administrators complaining about some PM server advertisers, we have decided to add the tracing PM system so staff members (moderators+) can trace outgoing and ingoing private messages to a specific player, haha - watch out, server advertisers!

Gun fight warning - so annoyed that you're mate is not answering to your private messages? Well, we now give out system warnings to the sender and inform them that the player is in a gun fight at the moment, and may not respond to you for a while, good right?

First aid kits - all vending machines around the server have been all been removed and replaced by first aid kits to make it look more realistic, asking me why? Our anti-money hacks makes you get free HP from vending machines, which is not cool! So as, paying a dollar for 40 HP, that's a little, we created first aid kits that refill your health to 100, every kit costs different than the other, so look out for the cheap ones, some of them are even for free!

Speed Detectors - hate chasing your enemy all night long in a highway road? Speed detectors give you the advantage to let them speed down, and if they go over the speed limit, BAM! They get fined, and if they do not have enough money (in bank, and if no enough in bank, it takes from your pocket, no enough money in your pocket, your vehicle is revoked.)

Kill Streaks - unlock custom kill streaks when you tend to kill two players a row, five players a row, and so on. With the kill streak, you may have a chance to hold an amazing dangerous minigun to kill! Be noted that the minigun has a little ammo, so don't waste it on nothing (same applies for RPGs)

Lazy to write down the features, so copied and pasted them from the site. Thanks for reading and caring.


Re: What would you expect in a deathmatching server? - Mr.Tony - 07.05.2012

- Good Admins
- Admins that don't /togpm , Mute you , Kick / Ban you , Ignore you
- Good Script thats all...


Re: What would you expect in a deathmatching server? - X3nZ - 08.05.2012

Not all those features you selected.

They are useless really.

Tax system for DM? I lol'd


Re: What would you expect in a deathmatching server? - Redirect Left - 08.05.2012

Deathmatching.


Re: What would you expect in a deathmatching server? - Scenario - 08.05.2012

Bombs and guns, duh!

/endsarcasm

Perhaps a little uniqueness and creativity for once. Oh wait, that's impossible because there are too many TDM/DM servers.


Re: What would you expect in a deathmatching server? - freddy smyth - 08.05.2012

Most players in my server like an 'xp' or ranking system. I'd also recommend some good bonuses for donators.


Re: What would you expect in a deathmatching server? - Slix_ - 08.05.2012

Quote:
Originally Posted by freddy smyth
View Post
Most players in my server like an 'xp' or ranking system. I'd also recommend some good bonuses for donators.
Double EXP is enabled 24 hours a day, seven days a week for donators, yet it is only enabled on weekends for non-donators to make everything fair and alright. Also, we are working on a ranking system as we will be replacing the score system with a level system. Your score will represent your level, bottom of the line.

Thanks for sharing your
response and caring.


Re: What would you expect in a deathmatching server? - davve95 - 08.05.2012

Finally dm!... Nice maps, skins etc... Hiding spots.


Re: What would you expect in a deathmatching server? - Infinity - 08.05.2012

You need to get your priorities in order. Apart from the many fetaurres that aren't even closely related to deathmatching (Tax, really?) I hardly see anything about the actual gameplay. Gameplay is the most important thing. Stuff like VIP shouldn't even be on the list untill the server grows. (That's my opinion)


Re: What would you expect in a deathmatching server? - Niko_boy - 08.05.2012

Perfect Sync ,
No Lags.
Perfect Places for DMming , C-Bugs , and 2 shot <3 must be allowed.
Minigames
and etc.etc...