/Class Timer is over /Class Timer is over /Class Timer is over /Class Timer is over /Class Timer is over /Class Timer is over
new CMDClass[MAX_PLAYERS]; new Timer;
public NextMap()
{
for(new i;i<MAX_PLAYERS;i++)
{
switch(Map[ID])
{
case 0://map 1
{
SetPlayerWeather(i,0);
SetPlayerTime(i,13,0);
SetPlayerInterior(i,0);
Timer = SetTimer("dissablecmd",30000,false);
TogglePlayerControllable(i, false);
ResetPlayerWeapons(i);
CMDClass[i] = 0;
SetPlayerScore(i, GetPlayerScore(i)+40);
gTeam[i] = TEAM_HUMANS; }
}
}
}
//and others cases
forward dissablecmd(playerid);
public dissablecmd(playerid)
{
KillTimer(Timer);
CMDClass[playerid] = 1;
SendClientMessageToAll(COLOR_LIGHTBLUE,"/class time is over");
print("/class time is over");
return 1;
}
for(new i;i<MAX_PLAYERS;i++)
forward dissablecmd(playerid);
public dissablecmd(playerid)
{
KillTimer(Timer);
CMDClass[playerid] = 1;
SendClientMessage(playerid,COLOR_LIGHTBLUE,"/class time is over");
print("/class time is over");
return 1;
}
Timer = SetTimerEx("dissablecmd",30000,false,"i",i);
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dont bump its against the rules!!
pawn Код:
edit also you should be using SetTimerEx pawn Код:
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