/accept faction - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: /accept faction (
/showthread.php?tid=340422)
/accept faction -
Leo_M - 07.05.2012
Hey all, I just edited a RP mod and I got the command /invite,
Код:
if(strcmp(cmd,"/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = mystrtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY,".: Usage: /invite [playerid/PartOfName] :.");
return 1;
}
new para1;
new ftext[25];
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pTier] < 2)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pLevel] < 4)
{
SendClientMessage(playerid,COLOR_ERROR,".: Error: Player needs to be at least level 4 :.");
return 1;
}
if (PlayerInfo[para1][pMember] == 0)
{
if(PlayerInfo[playerid][pMember] == 1) { ftext = "Police";}
else if(PlayerInfo[playerid][pMember] == 2) { ftext = "FBI";}
else if(PlayerInfo[playerid][pMember] == 3) { ftext = "Hitman";}
else if(PlayerInfo[playerid][pMember] == 4) { ftext = "Government";}
else if(PlayerInfo[playerid][pMember] == 5) { ftext = "Corleone";}
else if(PlayerInfo[playerid][pMember] == 6) { ftext = "Stracci";}
else if(PlayerInfo[playerid][pMember] == 7) { ftext = "Cuneo";}
else if(PlayerInfo[playerid][pMember] == 8) { ftext = "Tattaglia";}
else if(PlayerInfo[playerid][pMember] == 9) { ftext = "Barzini";}
else if(PlayerInfo[playerid][pMember] == 10) { ftext = "Company"; }
else if(PlayerInfo[playerid][pMember] == 11) { ftext = "Leone";}
else if(PlayerInfo[playerid][pMember] == 12) { ftext = "Army";}
else if(PlayerInfo[playerid][pMember] == 13) { ftext = "Paterno";}
else if(PlayerInfo[playerid][pMember] == 14) { ftext = "San";}
else if(PlayerInfo[playerid][pMember] == 15) { ftext = "SSC Gang";}
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pMember];
PlayerInfo[para1][pTier] = 2;
new fam = PlayerInfo[playerid][pMember];
new famrank[MAX_STRING];
famrank = FamilyInfo[fam][fInviteRank];
myStrcpy(PlayerInfo[para1][pRank],famrank);
SetPlayerSpawn(para1);
printf("%s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), "%s has been invited in %s.", giveplayer,ftext);
SendFamilyMessage(PlayerInfo[para1][pMember],TEAM_CYAN_COLOR,string);
OnPropUpdate();
myStrcpy(PlayerInfo[playerid][pTeamName],ftext);
}
else
{
SendClientMessage(playerid, COLOR_ERROR,".: Error: That player is already in faction :.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_ERROR, ".: Error: You can't use this command :.");
}
}
return 1;
}
Now ex. X is inviting Y to his faction, then Y is automaticly is in his faction,
I want to that Y will get a message like "X has just invited you to his faction, use /accept faction to join."
I need to know what to delete in /invite and what to do as /accept facion
Sorry for my english
Re: /accept faction -
Leo_M - 08.05.2012
bump