Hello Scripterz.
I have a bug in my script..
If players shoots each other and One of them go's death. he dont spawn in the hospital but on the place where he logged on..
Please Say it here.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid))
{
new hour,minute,second, weaponname[32];
gettime(hour,minute,second);
FixHour(hour);
hour = shifthour;
GetWeaponName(reason, weaponname, sizeof(weaponname));
format(PlayerInfo[playerid][pKillLog9], 256, "%s", PlayerInfo[playerid][pKillLog8]);
format(PlayerInfo[playerid][pKillLog8], 256, "%s", PlayerInfo[playerid][pKillLog7]);
format(PlayerInfo[playerid][pKillLog7], 256, "%s", PlayerInfo[playerid][pKillLog6]);
format(PlayerInfo[playerid][pKillLog6], 256, "%s", PlayerInfo[playerid][pKillLog5]);
format(PlayerInfo[playerid][pKillLog5], 256, "%s", PlayerInfo[playerid][pKillLog4]);
format(PlayerInfo[playerid][pKillLog4], 256, "%s", PlayerInfo[playerid][pKillLog3]);
format(PlayerInfo[playerid][pKillLog3], 256, "%s", PlayerInfo[playerid][pKillLog2]);
format(PlayerInfo[playerid][pKillLog2], 256, "%s", PlayerInfo[playerid][pKillLog1]);
format(PlayerInfo[playerid][pKillLog1], 256, "%s", PlayerInfo[playerid][pKillLog0]);
format(PlayerInfo[playerid][pKillLog0], 256, "(%d:%d:%d) %s killed me with %s", hour,minute,second,GetPlayerNameEx(killerid), weaponname);
format(PlayerInfo[killerid][pKillLog9], 256, "%s", PlayerInfo[killerid][pKillLog8]);
format(PlayerInfo[killerid][pKillLog8], 256, "%s", PlayerInfo[killerid][pKillLog7]);
format(PlayerInfo[killerid][pKillLog7], 256, "%s", PlayerInfo[killerid][pKillLog6]);
format(PlayerInfo[killerid][pKillLog6], 256, "%s", PlayerInfo[killerid][pKillLog5]);
format(PlayerInfo[killerid][pKillLog5], 256, "%s", PlayerInfo[killerid][pKillLog4]);
format(PlayerInfo[killerid][pKillLog4], 256, "%s", PlayerInfo[killerid][pKillLog3]);
format(PlayerInfo[killerid][pKillLog3], 256, "%s", PlayerInfo[killerid][pKillLog2]);
format(PlayerInfo[killerid][pKillLog2], 256, "%s", PlayerInfo[killerid][pKillLog1]);
format(PlayerInfo[killerid][pKillLog1], 256, "%s", PlayerInfo[killerid][pKillLog0]);
format(PlayerInfo[killerid][pKillLog0], 256, "(%d:%d:%d) Killed %s with %s", hour,minute,second,GetPlayerNameEx(playerid), weaponname);
if(GetPVarInt(killerid, "IsInArena") == 0) PlayerInfo[killerid][pDMKills]++;
}
new string[128];
pTazer[playerid] = 0;
InsideShamal[playerid] = INVALID_VEHICLE_ID;
DeletePVar(playerid, "SpeedRadar");
DeletePVar(playerid, "UsingSprunk");
KillTimer(GetPVarInt(playerid, "firstaid5"));
DeletePVar(playerid, "usingfirstaid");
if(GetPVarInt(playerid, "MovingStretcher") != -1)
{
KillTimer(GetPVarInt(playerid, "TickEMSMove"));
DeletePVar(GetPVarInt(playerid, "MovingStretcher"), "OnStretcher");
SetPVarInt(playerid, "MovingStretcher", -1);
}
new caller = Mobile[playerid];
if(IsPlayerConnected(Mobile[playerid]))
{
SendClientMessageEx(caller, COLOR_GRAD2, "The line went dead.");
format(string, sizeof(string), "* %s puts away their cellphone.", GetPlayerNameEx(caller));
ProxDetector(30.0, caller, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
CellTime[caller] = 0;
Mobile[caller] = INVALID_PLAYER_ID;
}
Mobile[playerid] = INVALID_PLAYER_ID;
CellTime[playerid] = 0;
RingTone[playerid] = 0;
foreach(Player, i)
{
if(EMSAccepted[i] < 999)
{
if(EMSAccepted[i] == playerid)
{
EMSAccepted[i] = 999;
GameTextForPlayer(i, "~w~EMS Caller~n~~r~Has Died", 5000, 1);
EMSCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
}
if( GetPVarInt(playerid, "SpecOff" ) == 1 )
{
SpawnPlayer(playerid);
return 1;
}
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You appear to be stuck in limbo, medics are trying to revive you.");
KillEMSQueue(playerid);
ResetPlayerWeaponsEx(playerid);
//SpawnPlayer(playerid);
return 1;
}
new Float:px,Float:py,Float:pz;
if(GetPVarInt(playerid, "EventToken") == 0)
{
if(GetPVarInt(playerid, "IsInArena") == -1)
{
SetPVarInt(playerid, "Injured", 1);
new Float:mX, Float:mY, Float:mZ;
GetPlayerPos(playerid, mX, mY, mZ);
SetPVarFloat(playerid, "MedicX", mX);
SetPVarFloat(playerid, "MedicY", mY);
SetPVarFloat(playerid, "MedicZ", mZ);
SetPVarInt(playerid, "MedicVW", GetPlayerVirtualWorld(playerid));
SetPVarInt(playerid, "MedicInt", GetPlayerInterior(playerid));
}
}
gPlayerSpawned[playerid] = 0;
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
if(GetPVarInt(playerid, "AOSlotPaintballFlag") != -1)
{
switch(PlayerInfo[playerid][pPaintTeam])
{
case 1:
{
DropFlagPaintballArena(playerid, GetPVarInt(playerid, "IsInArena"), 2);
}
case 2:
{
DropFlagPaintballArena(playerid, GetPVarInt(playerid, "IsInArena"), 1);
}
}
}
if(reason >= 0 && reason <= 46)
{
new weapon[24];
PlayerInfo[killerid][pKills] += 1;
PlayerInfo[playerid][pDeaths] += 1;
if(PlayerInfo[killerid][pPaintTeam] == 1)
{
if(PlayerInfo[killerid][pPaintTeam] == PlayerInfo[playerid][pPaintTeam])
{
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamRedKills] -= 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamBlueKills] += 1;
SetPlayerHealth(killerid, 0);
PlayerInfo[killerid][pKills] -= 2;
PlayerInfo[killerid][pDeaths] += 1;
PlayerInfo[playerid][pDeaths] -= 1;
SendClientMessageEx(killerid, COLOR_WHITE, "You have been warned, do not team-kill!");
}
else
{
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamRedKills] += 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamBlueDeaths] += 1;
}
}
if(PlayerInfo[killerid][pPaintTeam] == 2)
{
if(PlayerInfo[killerid][pPaintTeam] == PlayerInfo[playerid][pPaintTeam])
{
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamBlueKills] -= 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamRedKills] += 1;
SetPlayerHealth(killerid, 0);
PlayerInfo[killerid][pKills] -= 2;
PlayerInfo[killerid][pDeaths] += 1;
PlayerInfo[playerid][pDeaths] -= 1;
SendClientMessageEx(killerid, COLOR_WHITE, "You have been warned, do not team-kill!");
}
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamBlueKills] += 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamRedDeaths] += 1;
}
GetWeaponName(reason,weapon,sizeof(weapon));
if(reason == 0)
{
if(PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTimeLeft] < 12)
{
GivePlayerCash(killerid, 1000);
format(string,sizeof(string),"[Paintball Arena] %s has earned $1000 bonus for a sudden death kill!",GetPlayerNameEx(killerid));
SendPaintballArenaMessage(GetPVarInt(killerid,"IsInArena"), COLOR_YELLOW, string);
SendAudioToPlayer(killerid, 19, 100, 0);
}
format(string,sizeof(string),"[Paintball Arena] %s has killed %s with their bare hands!",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid));
}
else
{
if(PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTimeLeft] < 12)
{
GivePlayerCash(killerid, 1000);
format(string,sizeof(string),"[Paintball Arena] %s has earned $1000 bonus for a sudden death kill!",GetPlayerNameEx(killerid));
SendPaintballArenaMessage(GetPVarInt(killerid,"IsInArena"), COLOR_YELLOW, string);
SendAudioToPlayer(killerid, 19, 100, 0);
}
format(string,sizeof(string),"[Paintball Arena] %s has killed %s with a %s.",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid),weapon);
}
}
else
{
PlayerInfo[playerid][pDeaths] += 1;
format(string,sizeof(string),"[Paintball Arena] %s has died.",GetPlayerNameEx(playerid));
}
SendPaintballArenaMessage(GetPVarInt(playerid,"IsInArena"), COLOR_RED, string);
}
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if(GetPVarInt(playerid, "Injured") == 0)
{
if( GetPVarInt(playerid, "EventToken") >= 1 || GetPVarInt(playerid, "IsInArena") >= 0)
{
ResetPlayerWeapons(playerid);
}
else
{
ResetPlayerWeaponsEx(playerid);
}
}
if(PlayerInfo[killerid][pAdmin] < 2)
{
if(reason == 49)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-rammed %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
if(reason == 50)
{
if(IsAHelicopter(GetPlayerVehicleID(killerid)))
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just blade-killed %s (ID %d).", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
else
{
if(GetPlayerWeapon(killerid) != 32 || GetPlayerWeapon(killerid) != 28 || GetPlayerWeapon(killerid) != 29)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-parked %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
else
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just driver-shot %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
}
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
if(HaveGPS[playerid])
{
KillTimer(GPSTimer[playerid]);
HaveGPS[playerid] = false;
GPSTimer[playerid] = 0;
}
ClearCrime(playerid);
if(PlayerInfo[playerid][pHeadValue] >= 1)
{
if(IsPlayerConnected(killerid))
{
if(GoChase[killerid] == playerid)
{
new killer[MAX_PLAYER_NAME],
name[MAX_PLAYER_NAME];
new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
name = GetPlayerNameEx(playerid);
killer = GetPlayerNameEx(killerid);
GivePlayerCash(killerid, takemoney);
GivePlayerCash(playerid, -takemoney);
format(string,128,"Hitman %s has fulfilled the contract on %s and collected $%d.",killer,name,PlayerInfo[playerid][pHeadValue] / 4 * 2);
SendFamilyMessage(8, COLOR_YELLOW, string);
format(string,128,"You have been critically injured by a hitman and lost $%d.",takemoney);
ResetPlayerWeaponsEx(playerid);
// SpawnPlayer(playerid);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
// KillEMSQueue(playerid);
PlayerInfo[playerid][pHeadValue] = 0;
PlayerInfo[killerid][pCHits] += 1;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
if(IsPlayerConnected(killerid))
{
if(GoChase[playerid] == killerid)
{
new killer[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME];
new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
GivePlayerCash(killerid, takemoney);
name = GetPlayerNameEx(playerid);
killer = GetPlayerNameEx(killerid);
format(string,128,"Hitman %s has failed the contract on %s and lost $%d.",name,killer,PlayerInfo[killerid][pHeadValue] / 4 * 2);
SendFamilyMessage(8, COLOR_YELLOW, string);
GivePlayerCash(playerid, -takemoney);
format(string,128,"You have just killed a hitman and gained $%d, removing the contact on your head.",PlayerInfo[killerid][pHeadValue] / 4 * 2);
SendClientMessageEx(killerid, COLOR_YELLOW, string);
PlayerInfo[killerid][pHeadValue] = 0;
PlayerInfo[playerid][pFHits] += 1;
GotHit[playerid] = 0;
GetChased[killerid] = 999;
GoChase[playerid] = 999;
}
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,TEAM_HIT_COLOR);
return 1;
}
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
if(!strcmp(name, "InvalidNick", true)) return 1;
if(!strcmp(name, "BannedPlayer", true)) return 1;
if(playerid == MAX_PLAYERS) return 1;
PlayersConnected--;
if(PlayerInfo[playerid][pWExists] == 1)
{
WeedLogout(playerid);
}
if(pTazer[playerid] == 1) GivePlayerValidWeapon(playerid,pTazerReplace[playerid],60000);
if(GetPVarInt(playerid, "SpeedRadar") == 1) GivePlayerValidWeapon(playerid, GetPVarInt(playerid, "RadarReplacement"), 60000);
if(GetPVarInt(playerid, "MovingStretcher") != -1)
{
KillTimer(GetPVarInt(playerid, "TickEMSMove"));
DeletePVar(GetPVarInt(playerid, "MovingStretcher"), "OnStretcher");
SetPVarInt(playerid, "MovingStretcher", -1);
}
if(GetPVarInt(playerid, "Hospital") > 0)
{
PlayerInfo[playerid][pHospital] = 1;
}
if(GetPVarInt(playerid, "Injured") == 1)
{
PlayerInfo[playerid][pHospital] = 1;
KillEMSQueue(playerid);
ResetPlayerWeaponsEx(playerid);
}
for(new s = 0; s < 12; s++)
{
if(PlayerInfo[playerid][pAGuns][s] != 0)
{
RemovePlayerWeapon(playerid, PlayerInfo[playerid][pAGuns][s]);
}
}
if(control[playerid] == 1)
{
control[playerid] = 0;
KillTimer(ControlTimer[playerid]);
}
if(PlayerInfo[playerid][pLockCar] != INVALID_VEHICLE_ID)
{
vehicle_unlock_doors(PlayerInfo[playerid][pLockCar]);
}
if(PlayerInfo[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
{
PlayerVehicleInfo[PlayerInfo[playerid][pVehicleKeysFrom]][PlayerInfo[playerid][pVehicleKeys]][pvAllowedPlayerId] = INVALID_PLAYER_ID;
}
new string[128];
switch (reason)
{
case 0:
{
format(string, sizeof(string), "%s has left the server (timeout).", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
if(PlayerCuffed[playerid] != 0)
{
PlayerInfo[playerid][pJailed] = 4;
PlayerInfo[playerid][pJailTime] += 20*60;
}
}
case 1:
{
format(string, sizeof(string), "%s has left the server (leaving).", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
if(PlayerCuffed[playerid] != 0)
{
PlayerInfo[playerid][pJailed] = 4;
PlayerInfo[playerid][pJailTime] += 20*60;
}
}
case 2:
{
format(string, sizeof(string), "%s has left the server (kicked/banned).", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
}
if(EventKernel[EventRequest] == playerid)
{
EventKernel[EventRequest] = 999;
ABroadCast( COLOR_YELLOW, "{AA3333}AdmWarning{FFFF00}: The player that was requesting an event has disconnected/crashed.", 4 );
}
if(EventKernel[EventCreator] == playerid)
{
EventKernel[EventCreator] = 999;
ABroadCast( COLOR_YELLOW, "{AA3333}AdmWarning{FFFF00}: The player that was creating an event has disconnected/crashed.", 4 );
}
if(EventKernel[EventStaff][0] == playerid)
{
EventKernel[EventStaff][0] = 999;
}
else if(EventKernel[EventStaff][1] == playerid)
{
EventKernel[EventStaff][1] = 999;
}
else if(EventKernel[EventStaff][2] == playerid)
{
EventKernel[EventStaff][2] = 999;
}
else if(EventKernel[EventStaff][3] == playerid)
{
EventKernel[EventStaff][3] = 999;
}
else if(EventKernel[EventStaff][4] == playerid)
{
EventKernel[EventStaff][4] = 999;
}
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
LeavePaintballArena(playerid, GetPVarInt(playerid, "IsInArena"));
PlayerInfo[playerid][pInt] = GetPVarInt(playerid, "pbOldInt");
PlayerInfo[playerid][pVW] = GetPVarInt(playerid, "pbOldVW");
PlayerInfo[playerid][pPos_x] = GetPVarFloat(playerid, "pbOldX");
PlayerInfo[playerid][pPos_y] = GetPVarFloat(playerid, "pbOldY");
PlayerInfo[playerid][pPos_z] = GetPVarFloat(playerid, "pbOldZ");
PlayerInfo[playerid][pHealth] = GetPVarFloat(playerid, "pbOldHealth");
PlayerInfo[playerid][pArmor] = GetPVarFloat(playerid, "pbOldArmor");
SetPlayerHealth(playerid,GetPVarFloat(playerid, "pbOldHealth"));
SetPlayerArmour(playerid,GetPVarFloat(playerid, "pbOldArmor"));
}
else if(GetPVarInt(playerid, "EventToken") == 0)
{
new Float: x, Float: y, Float: z;
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
PlayerInfo[playerid][pVW] = GetPlayerVirtualWorld(playerid);
PlayerInfo[playerid][pChar] = PlayerInfo[playerid][pModel];
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pPos_r]);
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
}
else if(GetPVarInt(playerid, "EventToken") == 1)
{
PlayerInfo[playerid][pInt] = EventLastInt[playerid];
PlayerInfo[playerid][pVW] = EventLastVW[playerid];
PlayerInfo[playerid][pChar] = PlayerInfo[playerid][pModel];
PlayerInfo[playerid][pPos_r] = EventFloats[playerid][0];
PlayerInfo[playerid][pPos_x] = EventFloats[playerid][1];
PlayerInfo[playerid][pPos_y] = EventFloats[playerid][2];
PlayerInfo[playerid][pPos_z] = EventFloats[playerid][3];
}
if(WatchingTV[playerid] == 1)
{
PlayerInfo[playerid][pInt] = BroadcastLastInt[playerid];
PlayerInfo[playerid][pVW] = BroadcastLastVW[playerid];
PlayerInfo[playerid][pPos_r] = BroadcastFloats[playerid][0];
PlayerInfo[playerid][pPos_x] = BroadcastFloats[playerid][1];
PlayerInfo[playerid][pPos_y] = BroadcastFloats[playerid][2];
PlayerInfo[playerid][pPos_z] = BroadcastFloats[playerid][3];
WatchingTV[playerid] = 0;
viewers--;
UpdateSANewsBroadcast();
}
if(Spectate[playerid] < 553)
{
PlayerInfo[playerid][pInt] = GetPVarInt(playerid, "SpecInt");
PlayerInfo[playerid][pVW] = GetPVarInt(playerid, "SpecVW");
PlayerInfo[playerid][pChar] = PlayerInfo[playerid][pModel];
PlayerInfo[playerid][pPos_x] = GetPVarFloat(playerid, "SpecPosX");
PlayerInfo[playerid][pPos_y] = GetPVarFloat(playerid, "SpecPosY");
PlayerInfo[playerid][pPos_z] = GetPVarFloat(playerid, "SpecPosZ");
GettingSpectated[Spectate[playerid]] = 999;
Spectate[playerid] = 999;
}
if(gBike[playerid] >= 0 && gBikeRenting[playerid] == 1)
{
gBike[playerid] = 0;
gBikeRenting[playerid] = 0;
KillTimer(GetPVarInt(playerid, "RentTime"));
}
if(GetPVarInt(playerid, "gpsonoff") == 1) TextDrawDestroy(GPS[playerid]);
if(GetPVarInt(playerid, "fuelonoff") == 1)
{
DestroyProgressBar(FuelBar[playerid]);
textdrawscount--;
FuelBar[playerid] = INVALID_BAR_ID;
}
if(InsideShamal[playerid] != INVALID_VEHICLE_ID)
{
if(InsideShamal[playerid] == INVALID_VEHICLE_ID || GetVehicleModel(InsideShamal[playerid]) != 519)
{
GivePlayerValidWeapon(playerid, 46, 60000);
PlayerInfo[playerid][pPos_x] = 0.000000;
PlayerInfo[playerid][pPos_y] = 0.000000;
PlayerInfo[playerid][pPos_z] = 420.000000;
}
else
{
new Float:X, Float:Y, Float:Z;
GetVehiclePos(InsideShamal[playerid], X, Y, Z);
PlayerInfo[playerid][pPos_x] = X;
PlayerInfo[playerid][pPos_y] = Y;
PlayerInfo[playerid][pPos_z] = Z;
new Float:XB, Float:YB, Float:ZB;
GetVehiclePos(InsideShamal[playerid], XB, YB, ZB);
if(ZB > 50.0)
{
GivePlayerValidWeapon(playerid, 46, 60000);
}
}
PlayerInfo[playerid][pVW] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerInterior(playerid, 0);
InsideShamal[playerid] = INVALID_VEHICLE_ID;
}
InsideShamal[playerid] = INVALID_VEHICLE_ID;
gActivePlayers[playerid]--;
numplayers--;
PlayerInfo[playerid][pAdjustable] = 1;
OnPlayerStatsUpdate(playerid);
UnloadPlayerVehicles(playerid);
ResetPlayerWeapons(playerid);
for(new i = 0; i < MAX_REPORTS; i++)
{
if(Reports[i][ReportFrom] == playerid)
{
Reports[i][ReportFrom] = 999;
Reports[i][BeingUsed] = 0;
Reports[i][TimeToExpire] = 0;
}
}
foreach(Player, i)
{
if(TaxiAccepted[i] == playerid)
{
TaxiAccepted[i] = 999;
GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
TaxiCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
if(EMSAccepted[i] == playerid)
{
EMSAccepted[i] = 999;
GameTextForPlayer(i, "~w~EMS Caller~n~~r~Left the game", 5000, 1);
EMSCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
if(BusAccepted[i] == playerid)
{
BusAccepted[i] = 999;
GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1);
BusCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
if(MedicAccepted[i] == playerid)
{
TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999; MedicAccepted[playerid] = 999;
GameTextForPlayer(i, "~w~Medic Caller~n~~r~Left the game", 5000, 1);
MedicCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
if(OrderAssignedTo[i] == playerid)
{
OrderAssignedTo[i] = INVALID_PLAYER_ID;
}
}
if(HaveGPS[playerid])
{
KillTimer(GPSTimer[playerid]);
HaveGPS[playerid] = false;
GPSTimer[playerid] = 0;
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
TransportDriver[playerid] = 999;
}
}
if(GotHit[playerid] > 0)
{
if(GetChased[playerid] < 999)
{
if(IsPlayerConnected(GetChased[playerid]))
{
SendClientMessageEx(GetChased[playerid], COLOR_YELLOW, "Your hit has left the server.");
GoChase[GetChased[playerid]] = 999;
}
}
}
if(GoChase[playerid] < 999)
{
GetChased[GoChase[playerid]] = 999;
GotHit[GoChase[playerid]] = 999;
}
if(HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
vehicle_unlock_doors(HireCar[playerid]);
}
if (gLastCar[playerid] > 0)
{
gLastDriver[gLastCar[playerid]] = 300;
if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
{
vehicle_unlock_doors(gLastCar[playerid]);
}
}
if(PlayerBoxing[playerid] > 0)
{
if(Boxer1 == playerid)
{
if(IsPlayerConnected(Boxer2))
{
if(IsPlayerInRangeOfPoint(PlayerBoxing[Boxer2], 20.0, 768.94, -70.87, 1001.56))
{
PlayerBoxing[Boxer2] = 0;
SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
SetPlayerInterior(Boxer2, 7);
GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
return 1;
}
PlayerBoxing[Boxer2] = 0;
SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer2, 5);
GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
}
}
else if(Boxer2 == playerid)
{
if(IsPlayerConnected(Boxer1))
{
if(IsPlayerInRangeOfPoint(PlayerBoxing[Boxer1],20.0,764.35, -66.48, 1001.56))
{
PlayerBoxing[Boxer1] = 0;
SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57);
SetPlayerInterior(Boxer1, 7);
GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
return 1;
}
PlayerBoxing[Boxer1] = 0;
SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer1, 5);
GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
}
}
InRing = 0;
RoundStarted = 0;
Boxer1 = INVALID_PLAYER_ID;
Boxer2 = INVALID_PLAYER_ID;
TBoxer = INVALID_PLAYER_ID;
}
if(GetPVarInt(playerid, "AdvisorDuty") == 1)
{
Advisors--;
}
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
if(PlayerInfo[playerid][pJob] == 11 || PlayerInfo[playerid][pJob2] == 11)
{
if(JobDuty[playerid] == 1) { Medics -= 1; }
}
if(PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob2] == 7)
{
if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}
if(PlayerInfo[playerid][pJob] == 11 || PlayerInfo[playerid][pJob2] == 11)
{
if(JobDuty[playerid] == 1) { Coastguard -= 1; }
}
return 1;
}
come on the server and i will show you... ( report for Justinlampy )