FS:Bazookas v1.1 - Dynamic FPS Bazookas System -
Marricio - 04.05.2012
FS:Bazookas
FS:Bazookas is a filterscript of floor bazookas, you can place, delete, see their info and fire them. This filterscript requires MapAndreas, ZCMD and sscanf2, i can say this is a bit dynamic.
Commands
pawn Code:
/removebazooka -RCON ONLY-
/bazookainfo -RCON ONLY-
/placebazooka
Changelog
v1.1- Added beta First Person Shooter
- You can check when a player placed the bazooka. (year, month, day, hours, minutes, seconds)
- Fixed some bugs in OnPlayerDisconnect and OnFilterScriptExit
Disadvantages- The bomb going out of the bazooka isn't 100% accurate but it goes the right direction.
- The script doesn't detect GTASA objects, so it goes throught them.
Features
-If you spawn a bazooka, but already have a bazooka spawned, the spawned bazooka is deleted and new bazooka is spawned.
-You can check bazooka's info, who placed it and the bazooka id, this may help to find abusers.
-You can move with your bazooka untill you find a place to put it.
I'm gonna let the video talk itself..
This video features the v1.1
FS:Bazooka v1.1
Download
Pastebin
Credits
Zeex | ZCMD
Y_Less | sscanf2
Ryder | MapAndreas edit
If you found any bug feel free to post it below.
Re: FS:Bazookas - Dynamic bazookas system -
Infinity90 - 04.05.2012
Aweome! it would be awesome if you could make it so you can chose the direction that the bomb goes!
9/10
Keep it up +Rep'd
Respuesta: FS:Bazookas - Dynamic bazookas system -
Marricio - 04.05.2012
Not a bad idea, i can make that for next version.
Thanks by the way.
Re: FS:Bazookas - Dynamic bazookas system -
Juninho_Oakley - 04.05.2012
Good Job
Re: FS:Bazookas - Dynamic bazookas system -
admantis - 04.05.2012
That's creative
Respuesta: FS:Bazookas - Dynamic bazookas system -
Don_pepe - 04.05.2012
Awwwwwwwwww♥ NICE :3
Re: FS:Bazookas - Dynamic bazookas system -
System64 - 04.05.2012
Nice and cool idea, but add date and time when you create bazooka so later when you want to see who created it, you can see when he created it!
rep+
Re: FS:Bazookas - Dynamic bazookas system -
Marricio - 04.05.2012
That's not a bad idea, will be added to the next version, thanks.
Re: FS:Bazookas - Dynamic bazookas system -
SwiftKidZ - 04.05.2012
WOW nice
Re: FS:Bazookas - Dynamic bazookas system -
Rhymed32 - 04.05.2012
Nice)
P.S. Reputation +1
Re: FS:Bazookas - Dynamic bazookas system -
ilikenuts - 05.05.2012
That's a creative and new idea, I also like it.
+Rep
Respuesta: FS:Bazookas - Dynamic bazookas system -
[Vector] - 05.05.2012
Nice script, but the music in the video was shitty.
Re: FS:Bazookas - Dynamic bazookas system -
Michael@Belgium - 05.05.2012
Not bad, but why the bomb goes high in the air? x)
Respuesta: FS:Bazookas - Dynamic bazookas system -
Marricio - 05.05.2012
@Michael Map Andreas include.
Re: FS:Bazookas - Dynamic bazookas system -
thefatshizms - 05.05.2012
nice!
Re: FS:Bazookas - Dynamic bazookas system -
Ballu Miaa - 06.05.2012
Good work. I might use it. Rep+ xD
Re: FS:Bazookas - Dynamic bazookas system -
WarToFar - 06.05.2012
Nice
Re: FS:Bazookas - Dynamic bazookas system -
Niko_boy - 06.05.2012
Very well explained and nice script.+1 ^^
Re: FS:Bazookas - Dynamic bazookas system -
Dude_Lebowski - 06.05.2012
i love it
Respuesta: FS:Bazookas - Dynamic bazookas system -
Marricio - 08.05.2012
New version (v1.1). Check main post for changelog.