public OnPlayerExitVehicle(playerid, vehicleid)
{
if(pChooperGunnerIN[playerid] == 1)return SendClientMessage(playerid,white,""embed_red"[ERROR]"embed_grey"You have been left you`re strike vehicle.You have been respawned!");
{
DestroyVehicle(pVeh);
KillTimer(ChopperTimer);
SetPlayerHealth(playerid,0);
}
return 1;
}
//Dialog
case 3:
{
new Float:X,Float:Y,Float:Z,string[128];
pChooperGunner[playerid]--;
GetPlayerPos(playerid,X,Y,Z);
pVeh = CreateVehicle(425,X,Y,Z+150,0,-1,50,-1);
PutPlayerInVehicle(playerid,pVeh,0);
ChopperTimer = SetTimer("Chopper",45000,0);
pChooperGunnerIN[playerid] = 1;
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),"~r~%s has been dropped Chopper-Gunner!",pName);
TextDrawSetString(DEV,string);
TextDrawShowForAll(DEV);
SetTimer("HideText",3000,0);
SendClientMessage(playerid,white,""embed_yellow"[INFO]"embed_white"You have 45 seconds.Kill everybody!!");
}
//Timer of Chopper
public Chopper(playerid)
{
SetPlayerHealth(playerid,0);
DestroyVehicle(pVeh);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid) { if(pChooperGunnerIN[playerid] == 1)return SendClientMessage(playerid,white,""embed_red"[ERROR]"embed_grey"You have been left you`re strike vehicle.You have been respawned!"); { DestroyVehicle(vehicleid); KillTimer(ChopperTimer); SetPlayerHealth(playerid,0); } return 1; }
Try
Код:
public OnPlayerExitVehicle(playerid, vehicleid) { if(pChooperGunnerIN[playerid] == 1)return SendClientMessage(playerid,white,""embed_red"[ERROR]"embed_grey"You have been left you`re strike vehicle.You have been respawned!"); { DestroyVehicle(vehicleid); KillTimer(ChopperTimer); SetPlayerHealth(playerid,0); } return 1; } |
pVeh = CreateVehicle(425,X,Y,Z+150,0,-1,50,-1);
Yes but you have
public OnPlayerExitVehicle(playerid, vehicleid) He is exiting from vehicleid. Just try it |
new vehicle; vehicle = GetPlayerVehicleID(playerid); DestroyVehicle(vehicle);
pChooperGunnerIN[playerid] = 1;
Then try
Код:
new vehicle; vehicle = GetPlayerVehicleID(playerid); DestroyVehicle(vehicle); Код:
pChooperGunnerIN[playerid] = 1; |