Criminals cant enter houses! - Printable Version
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+--- Thread: Criminals cant enter houses! (
/showthread.php?tid=339195)
Criminals cant enter houses! -
HighPitchedVoice - 02.05.2012
I want this removed so they can enter houses...
pawn Код:
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 10,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
if(PlayerInfo[playerid][pWanted] == 0
{
SafeSetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SafeSetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pLocal] = i;
PlayerInfo[playerid][pVirWorld] = HouseInfo[i][hWorld];
HouseEntered[playerid] = i;
PlayerInfo[playerid][pInteriorNr] = 39;
}
else
{
GameTextForPlayer(playerid, "~r~Criminals can't hide in houses!", 5000, 1);
return 1;
}
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
return 1;
}
}
}
Re: Criminals cant enter houses! -
ViniBorn - 02.05.2012
pawn Код:
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 10,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SafeSetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SafeSetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pLocal] = i;
PlayerInfo[playerid][pVirWorld] = HouseInfo[i][hWorld];
HouseEntered[playerid] = i;
PlayerInfo[playerid][pInteriorNr] = 39;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
return 1;
}
}
}