List of integers in GetPVarInt -
stormchaser206 - 27.04.2012
Does anyone know what the integers you can use for GetPVarInt are?
Re: List of integers in GetPVarInt -
ViniBorn - 27.04.2012
How so?
Re: List of integers in GetPVarInt -
stormchaser206 - 27.04.2012
If you dont know what i mean...
I mean like for example, money. (money is what it says on the function example on the wiki)
I need a list of them.
Re: List of integers in GetPVarInt -
ViniBorn - 27.04.2012
Most functions work with integers.
Usually what works with life and coordinates, is float ...
Ex: GetPlayerHealt, GetPlayerPos, GetVehiclePos
Re: List of integers in GetPVarInt -
ReneG - 27.04.2012
Ummm, pretty self explanatory. Anything that's an integer can be used with GetPVarInt.
Re: List of integers in GetPVarInt -
stormchaser206 - 27.04.2012
is there a kills or somthing?
Re: List of integers in GetPVarInt -
antonio112 - 28.04.2012
All those variables you create yourself. For example, minutes on, hours on, kills, deaths, etc etc. You can basically use everything in variables. The thing is, you need to set the variables first. Let me give you an example:
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
// We check if killerid is a valid player id and give him one kill
if(killerid != INVALID_PLAYER_ID)
SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1);
SetPVarInt(playerid, "Deaths", GetPVarInt(playerid, "Deaths") + 1); // Here we set a variable called "Deaths" to the player who died
return 1;
}
// We create a command that resets a player kills
YCMD:resetkills(playerid, params[], help)
{
#pragma unused help, params
DeletePVar(playerid, "Kills");
return 1;
}
// A command that resets deaths
YCMD:resetdeaths(playerid, params[], help)
{
#pragma unused help, params
DeletePVar(playerid, "Deaths");
return 1;
}
// A command to check kills and deaths:
YCMD:checkstats(playerid, params[], help)
{
#pragma unused help, params
new str[128];
format(str, sizeof str, "You have %i kills and %i deaths.", GetPVarInt(playerid, "Kills"), GetPVarInt(playerid, "Deaths"))
SendClientMessage(playerid, -1, str);
return 1;
}
Now, you might wonder, why do I delete those variables. Well, instead of setting a player variable to 0, it's better to delete it. You can of course, set it to 0 using "SetPVarInt(playerid, "Deaths", 0);
Now, the "Kills" and "Deaths" variables, you can name it whatever you want. It doesn't matter.
Re: List of integers in GetPVarInt -
ReneG - 28.04.2012
It's actually better to use regular variables. Go ahead and learn it, but PVars use more RAM than a regular variable.