forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Float("PosX",PlayerInfo[playerid][PosX]);
INI_Float("PosY",PlayerInfo[playerid][PosY]);
INI_Float("PosZ",PlayerInfo[playerid][PosZ]);
INI_Int("AdminLevel",PlayerData[playerid][AdminLevel]);
INI_String("AdminName",PlayerData[playerid][AdminName], 24);
INI_Int("AdminDuty",PlayerData[playerid][AdminDuty]);
INI_Int("AdminSkin",PlayerData[playerid][AdminSkin]);
INI_Int("OriginalSkin",PlayerData[playerid][OriginalSkin]);
INI_String("OriginalName",PlayerData[playerid][OriginalName], 24);
return 1;
}
SetPlayerPos(playerid, PlayerInfo[playerid][PosX], PlayerInfo[playerid][PosY], PlayerInfo[playerid][PosZ]);
Well, SetPlayerPos?
pawn Код:
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you have to find where in your script it saves the users data.. Try OnPlayerUpdate
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CMD:restart(playerid, params[])
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(playerid,PlayerInfo[playerid][PosX],PlayerInfo[playerid][PosY],PlayerInfo[playerid][PosZ]);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteFloat(File,"PosX",PlayerInfo[playerid][PosX]);
INI_WriteFloat(File,"PosY",PlayerInfo[playerid][PosY]);
INI_WriteFloat(File,"PosZ",PlayerInfo[playerid][PosZ]);
INI_WriteInt(File,"AdminLevel",PlayerData[playerid][AdminLevel]);
INI_WriteString(File,"AdminName",PlayerData[playerid][AdminName]);
INI_WriteInt(File,"AdminDuty",PlayerData[playerid][AdminDuty]);
INI_WriteInt(File,"AdminSkin",PlayerData[playerid][AdminSkin]);
INI_WriteInt(File,"OriginalSkin",PlayerData[playerid][OriginalSkin]);
INI_WriteString(File,"OriginalName",PlayerData[playerid][OriginalName]);
INI_Close(File);
}
}
}
CMD:restart(playerid, params[]) { for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new Float:X,Y,Z; GetPlayerPos(playerid,X,Y,Z); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_WriteFloat(File,"PosX",X); INI_WriteFloat(File,"PosY",Y); INI_WriteFloat(File,"PosZ",Z); INI_WriteInt(File,"AdminLevel",PlayerData[playerid][AdminLevel]); INI_WriteString(File,"AdminName",PlayerData[playerid][AdminName]); INI_WriteInt(File,"AdminDuty",PlayerData[playerid][AdminDuty]); INI_WriteInt(File,"AdminSkin",PlayerData[playerid][AdminSkin]); INI_WriteInt(File,"OriginalSkin",PlayerData[playerid][OriginalSkin]); INI_WriteString(File,"OriginalName",PlayerData[playerid][OriginalName]); INI_Close(File); } } }
The loading and saving code looks fine for me, I just would like to know if "LoadUser_data" actually gets called, just put a print statment inside and check your server window
If not than its mostly the INI_ParseFile line which is wrong |