COMMAND:wave(playerid,params[]) { new string[64]; if(UsingAnimations[playerid] > 1) return SCM(playerid,COLOR_RED,"Please Wait Before Using Animations Again"); ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); UsingAnimations[playerid] = 30; format(string,sizeof(string),"%s (%d) Waves Out.",PlayerName(playerid),playerid); SendClientMessageToAll(COLOR_WHITE,string); return 1; } |
PreloadAnimLib(playerid, "BOMBER"); PreloadAnimLib(playerid, "RAPPING");
PreloadAnimLib(playerid, "SHOP"); PreloadAnimLib(playerid, "BEACH");
PreloadAnimLib(playerid, "SMOKING"); PreloadAnimLib(playerid, "FOOD");
PreloadAnimLib(playerid, "ON_LOOKERS"); PreloadAnimLib(playerid, "DEALER");
PreloadAnimLib(playerid, "CRACK"); PreloadAnimLib(playerid, "CARRY");
PreloadAnimLib(playerid, "COP_AMBIENT"); PreloadAnimLib(playerid, "PARK");
PreloadAnimLib(playerid, "INT_HOUSE"); PreloadAnimLib(playerid, "PED");
PreloadAnimLib(playerid, "MISC"); PreloadAnimLib(playerid, "OTB");
PreloadAnimLib(playerid, "BD_Fire"); PreloadAnimLib(playerid, "BENCHPRESS");
PreloadAnimLib(playerid, "KISSING"); PreloadAnimLib(playerid, "BSKTBALL");
PreloadAnimLib(playerid, "MEDIC"); PreloadAnimLib(playerid, "SWORD");
PreloadAnimLib(playerid, "POLICE"); PreloadAnimLib(playerid, "SUNBATHE");
PreloadAnimLib(playerid, "FAT"); PreloadAnimLib(playerid, "WUZI");
PreloadAnimLib(playerid, "SWEET"); PreloadAnimLib(playerid, "ROB_BANK");
PreloadAnimLib(playerid, "GANGS"); PreloadAnimLib(playerid, "RIOT");
PreloadAnimLib(playerid, "GYMNASIUM"); PreloadAnimLib(playerid, "CAR");
PreloadAnimLib(playerid, "CAR_CHAT"); PreloadAnimLib(playerid, "GRAVEYARD");
PreloadAnimLib(playerid, "POOL");
PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid, animlib, "null",0.0,0,0,0,0,0,1);
}