Problem with unlimmited nos reloads - Printable Version
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+--- Thread: Problem with unlimmited nos reloads (
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Problem with unlimmited nos reloads -
mave_man - 26.04.2012
Hi what I want is when a player runs out of nitro, he can press the fire key, and the nos gets reloaded.
This however doesn't work.
Does anyone of you guys see the mistake/error in here?
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if(newkeys == KEY_FIRE) {
if(pWorld[playerid] == WORLD_STUNT) {
if(IsPlayerInAnyVehicle(playerid)) {
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
SendClientMessage(playerid, -1, ""COL_GREY">> "COL_BLUE"SERVER "COL_GREY"<< "COL_WHITE"Your vehicle now has "COL_GREEN"NOS"COL_WHITE"!");
}
}
}
if(newkeys == KEY_FIRE && oldkeys == KEY_FIRE) {
if(pWorld[playerid] == WORLD_STUNT) {
if(IsPlayerInAnyVehicle(playerid)) {
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
SendClientMessage(playerid, -1, ""COL_GREY">> "COL_BLUE"SERVER "COL_GREY"<< "COL_WHITE"Your vehicle now has "COL_GREEN"NOS"COL_WHITE"!");
}
}
}
return true;
}
Re: Problem with unlimmited nos reloads -
SuperViper - 26.04.2012
Use the PAWN tags next time.
Instead of
and
replace the equal signs with a single &.