Pick the gun not showing the wep need help -
ToiletDuck - 26.04.2012
When im going to drop the gun (unli ammu) and im going to pick up the gun not showing after picking up it. -.-
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/dropgun", true) == 0
|| strcmp(cmdtext, "/dgun", true) == 0)
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
if(GunID > 0 && GunAmmo != 0)
{
new f = MAX_OBJ+1;
for(new a = 0; a < MAX_OBJ; a++)
{
if(dGunData[a][ObjPos][0] == 0.0)
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You can not throw weapons at the moment, try back later!!");
RemovePlayerWeapon(playerid, GunID);
dGunData[f][ObjData][0] = GunID;
dGunData[f][ObjData][1] = GunAmmo;
GetPlayerPos(playerid, dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]);
dGunData[f][ObjID] = CreateObject(GunObjects[GunID], dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]-1, 93.7, 120.0, 120.0);
new buffer[50];
format(buffer, sizeof(buffer), "You threw %s", GunNames[dGunData[f][ObjData][0]]);
SendClientMessage(playerid, 0x33AA3300, buffer);
}
return 1;
}
if(strcmp(cmdtext, "/pickupgun", true) == 0
|| strcmp(cmdtext, "/pgun", true) == 0)
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new f = MAX_OBJ+1;
for(new a = 0; a < MAX_OBJ; a++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, dGunData[a][ObjPos][0], dGunData[a][ObjPos][1], dGunData[a][ObjPos][2]))
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You are not near the weapon which you can pick up!");
DestroyObject(dGunData[f][ObjID]);
GivePlayerWeapon(playerid, dGunData[f][ObjData][0], dGunData[f][ObjData][1]);
dGunData[f][ObjPos][0] = 0.0;
dGunData[f][ObjPos][1] = 0.0;
dGunData[f][ObjPos][2] = 0.0;
dGunData[f][ObjID] = -1;
//dGunData[f][ObjData][0] = 0;
dGunData[f][ObjData][1] = 0;
new buffer[50];
format(buffer, sizeof(buffer), "You picked up %s", GunNames[dGunData[f][ObjData][0]]);
SendClientMessage(playerid, 0x33AA3300, buffer);
return 1;
}
return 0;
}
// -----------------------------------------------------------------------------
stock RemovePlayerWeapon(playerid, weaponid)
{ // Not mine :3
new plyWeapons[12] = 0;
new plyAmmo[12] = 0;
for(new sslot = 0; sslot != 12; sslot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, sslot, wep, ammo);
if(wep != weaponid && ammo != 0) GetPlayerWeaponData(playerid, sslot, plyWeapons[sslot], plyAmmo[sslot]);
}
ResetPlayerWeapons(playerid);
for(new sslot = 0; sslot != 12; sslot++) if(plyAmmo[sslot] != 0) GivePlayerWeapon(playerid, plyWeapons[sslot], plyAmmo[sslot]);
return 1;
}
stock split(const strsrc[], strdest[][], delimiter)
{ // Not mine :3
new i, li;
new aNum;
new len;
while(i <= strlen(strsrc))
{
if(strsrc[i]==delimiter || i==strlen(strsrc))
{
len = strmid(strdest[aNum], strsrc, li, i, 128);
strdest[aNum][len] = 0;
li = i+1;
aNum++;
}
i++;
}
return 1;
}
Need help
Re: Pick the gun not showing the wep need help -
DarkB0y - 26.04.2012
pawn Код:
command(pickupgun, playerid, params[])
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[i][DropGunPosX],DropInfo[i][DropGunPosY],DropInfo[i][DropGunPosZ]))
{
if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
DestroyDynamicObject(DropObject[i]);
DropInfo[i][DropGunPosX] = 0.0;
DropInfo[i][DropGunPosY] = 0.0;
DropInfo[i][DropGunPosZ] = 0.0;
DropInfo[i][DropGunAmmount][0] = 0;
DropInfo[i][DropGunAmmount][1] = 0;
GivePlayerWeapon(playerid,DropInfo[i][DropGunAmmount][0],DropInfo[i][DropGunAmmount][1]);
format(string, sizeof(string), "* %s picks up a weapon from the pavement.", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
}
}
return 1;
}
pawn Код:
command(dropgun, playerid, params[])
{
new Float:X,Float:Y,Float:Z;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerPos(playerid, X, Y, Z);
RemovePlayerWeapon(playerid, GunID);
DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
format(string, sizeof(string), "* %s drops his weapon to the pavement.", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
pawn Код:
stock RemovePlayerWeapon(playerid, weaponid)//Credits to Xalphox
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
return;
new saveweapon[13], saveammo[13];
for(new slot = 0; slot < 13; slot++)
GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}
GivePlayerWeapon(playerid, 0, 1);
}
try now