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How to apply animation to object?? - Printable Version

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+--- Thread: How to apply animation to object?? (/showthread.php?tid=337128)



Is it posible apply animation to object?? - Azazelo - 25.04.2012

For example: Add object id 25 human like object then apply some of PED animation on the object?
Is this possible to do?


Re: How to apply animation to object?? - SuperViper - 25.04.2012

Nope.


Re: Is it posible apply animation to object?? - spd_sahil - 25.04.2012

Quote:
Originally Posted by Azazelo
Посмотреть сообщение
For example: Add object id 25 human like object then apply some of PED animation on the object?
Is this possible to do?
explain a bit more


Re: How to apply animation to object?? - Azazelo - 25.04.2012

Change a shape of object using object animation , or any other object animation?
{UNABLE TO FIND} Command of anything related to animation of object.
For exemple: object model id [] ===> BOX when player hit a box to change a shape or any other object like house door


Re: How to apply animation to object?? - Aira - 25.04.2012

Quote:
Originally Posted by Azazelo
Посмотреть сообщение
Change a shape of object using object animation , or any other object animation?
{UNABLE TO FIND} Command of anything related to animation of object.
For exemple: object model id [] ===> BOX when player hit a box to change a shape or any other object like house door
Thats the first Comment i saw in SAMP Forums this year which makes NO SENSE at all except for the

Quote:

when player hit a box to change a shape or any other object like house door

part, which is possible. ( If the Player goes close to the Object, it will be DELETED and a new object will be CREATED to replace it )


Re: How to apply animation to object?? - Ballu Miaa - 25.04.2012

Not possible is what im gonna say.


Re: How to apply animation to object?? - MP2 - 25.04.2012

The only 'animation' that can be applied to objects is with MoveObject().


Re: How to apply animation to object?? - Azazelo - 25.04.2012

@Aira Thank You
And people Thank You you all ...