enum pData
{
AdminSkin,
}
CMD:setadminskin(playerid, params[])
{
if(PlayerData[ID][AdminLevel] >= 1)
{
new string[128], newskin;
if(sscanf(params, "i", newskin)) return SendClientMessage(playerid, COLOR_GREEN, "USAGE: /setadminskin <skinid>");
format(string, sizeof(string), "You set your admin skin to %d", newskin);
SendClientMessage(playerid, 0xFFFFFFF, string);
PlayerData[playerid][AdminSkin] = newskin;
}
return 1;
}
CMD:adminduty(playerid, params[])
{
if(PlayerData[ID][AdminLevel] >= 1)
{
if(PlayerData[ID][AdminDuty] == 0)
{
SetPlayerSkin(playerid, PlayerData[playerid][AdminSkin]);
}
}
}
AdminSkin = 0
Show the whole things, I can notice there are lots of missing stuff.
|
Then show us the whole thingy in order for us to be able to help you
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CMD:adminduty(playerid, params[])
{
if(PlayerData[ID][AdminLevel] >= 1)
{
if(PlayerData[ID][AdminDuty] == 0)
{
GetPlayerName(playerid, PlayerData[playerid][OriginalName], 24);
SetPlayerName(playerid, PlayerData[playerid][AdminName]);
PlayerData[playerid][OriginalSkin] = GetPlayerSkin(playerid);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You are now on admin duty");
format(str2, sizeof(str2),"Admin %s Is now online",PlayerData[playerid][AdminName]);
SetPlayerSkin(playerid, PlayerData[playerid][AdminSkin]);
SetPlayerColor(playerid, COLOR_NAVY);
SendClientMessageToAll(COLOR_GREEN,str2);
PlayerData[playerid][AdminDuty] = 1;
}
else
{
if(PlayerData[ID][AdminDuty] == 1)
{
SetPlayerName(playerid, PlayerData[playerid][OriginalName]);
SetPlayerSkin(playerid, PlayerData[playerid][OriginalSkin]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You are now off admin duty");
format(str2, sizeof(str2),"Admin %s Is now offline",PlayerData[playerid][AdminName]);
SetPlayerColor(playerid, COLOR_WHITE);
SendClientMessageToAll(COLOR_GREEN,str2);
PlayerData[playerid][AdminDuty] = 0;
}
}
}
return 1;
}