Textdraw progress bar... (+rep) -
Код:
#include <a_samp>
new Text:BoxWhite;
new Text:Bar[MAX_PLAYERS];
new Text:EXP[MAX_PLAYERS];
forward UpdateTextDraw(playerid);
public OnFilterScriptInit() {
BoxWhite = TextDrawCreate(230.000000, 392.000000, "~n~");
TextDrawBackgroundColor(BoxWhite, 255);
TextDrawFont(BoxWhite, 1);
TextDrawLetterSize(BoxWhite, 0.500000, 1.000000);
TextDrawColor(BoxWhite, -1);
TextDrawSetOutline(BoxWhite, 0);
TextDrawSetProportional(BoxWhite, 1);
TextDrawSetShadow(BoxWhite, 1);
TextDrawUseBox(BoxWhite, 1);
TextDrawBoxColor(BoxWhite, -1);
TextDrawTextSize(BoxWhite, 430.000000, -612.000000);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) {
Bar[playerid] = TextDrawCreate(230.000000, 392.000000, "~n~");
TextDrawBackgroundColor(Bar[playerid], 255);
TextDrawFont(Bar[playerid], 1);
TextDrawLetterSize(Bar[playerid], 0.359999, 1.000000);
TextDrawColor(Bar[playerid], -1);
TextDrawSetOutline(Bar[playerid], 0);
TextDrawSetProportional(Bar[playerid], 1);
TextDrawSetShadow(Bar[playerid], 1);
TextDrawUseBox(Bar[playerid], 1);
TextDrawBoxColor(Bar[playerid], 16777215);
TextDrawTextSize(Bar[playerid], 225.000000, 0.000000);
EXP[playerid] = TextDrawCreate(281.000000, 392.000000, "~b~EXP: 0/~g~50");
TextDrawBackgroundColor(EXP[playerid], 255);
TextDrawFont(EXP[playerid], 1);
TextDrawLetterSize(EXP[playerid], 0.500000, 1.000000);
TextDrawColor(EXP[playerid], -1);
TextDrawSetOutline(EXP[playerid], 0);
TextDrawSetProportional(EXP[playerid], 1);
TextDrawSetShadow(EXP[playerid], 1);
}
return 1;
}
public OnFilterScriptExit() {
TextDrawHideForAll(BoxWhite);
TextDrawDestroy(BoxWhite);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) {
TextDrawHideForAll(Bar[playerid]);
TextDrawDestroy(Bar[playerid]);
TextDrawHideForAll(EXP[playerid]);
TextDrawDestroy(EXP[playerid]);
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
if (strcmp("/testbar", cmdtext, true, 10) == 0) {
TextDrawTextSize(Bar[playerid],229.0000, 0.000000 );
UpdateTextDraw(playerid);
return 1;
}
if (strcmp("/testbar2", cmdtext, true, 10) == 0) {
UpdateTextDraw(playerid);
TextDrawTextSize(Bar[playerid],265.0000, 0.000000 );
TextDrawSetString(EXP[playerid],"~b~EXP: 8/50");
return 1;
}
return 0;
}
public OnPlayerDeath(playerid, killerid, reason) {
new string[64];
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score+1);
format(string, sizeof(string),"~b~EXP: %d/~g~50",score+1);
TextDrawSetString(EXP[killerid],string);
GivePlayerMoney(killerid, 6000); // +6000$
switch(score) {
case 0: { TextDrawTextSize(Bar[playerid],229.0000, 0.000000 ); UpdateTextDraw(playerid); } // goes up by 5 and 4 :)
case 1: { TextDrawTextSize(Bar[playerid],233.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 2: { TextDrawTextSize(Bar[playerid],236.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 3: { TextDrawTextSize(Bar[playerid],240.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 4: { TextDrawTextSize(Bar[playerid],245.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 5: { TextDrawTextSize(Bar[playerid],250.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 6: { TextDrawTextSize(Bar[playerid],255.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 7: { TextDrawTextSize(Bar[playerid],260.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 8: { TextDrawTextSize(Bar[playerid],265.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 9: { TextDrawTextSize(Bar[playerid],270.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 10: { TextDrawTextSize(Bar[playerid],275.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 11: { TextDrawTextSize(Bar[playerid],280.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 12: { TextDrawTextSize(Bar[playerid],285.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 13: { TextDrawTextSize(Bar[playerid],290.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 14: { TextDrawTextSize(Bar[playerid],295.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 15: { TextDrawTextSize(Bar[playerid],300.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 16: { TextDrawTextSize(Bar[playerid],305.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 17: { TextDrawTextSize(Bar[playerid],310.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 18: { TextDrawTextSize(Bar[playerid],315.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 19: { TextDrawTextSize(Bar[playerid],320.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 20: { TextDrawTextSize(Bar[playerid],325.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 21: { TextDrawTextSize(Bar[playerid],330.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 22: { TextDrawTextSize(Bar[playerid],340.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 23: { TextDrawTextSize(Bar[playerid],345.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 24: { TextDrawTextSize(Bar[playerid],350.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 25: { TextDrawTextSize(Bar[playerid],355.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 26: { TextDrawTextSize(Bar[playerid],360.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 27: { TextDrawTextSize(Bar[playerid],365.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 28: { TextDrawTextSize(Bar[playerid],370.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 29: { TextDrawTextSize(Bar[playerid],375.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 30: { TextDrawTextSize(Bar[playerid],380.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 31: { TextDrawTextSize(Bar[playerid],385.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 32: { TextDrawTextSize(Bar[playerid],390.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 33: { TextDrawTextSize(Bar[playerid],395.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 34: { TextDrawTextSize(Bar[playerid],400.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 35: { TextDrawTextSize(Bar[playerid],405.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 36: { TextDrawTextSize(Bar[playerid],410.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 37: { TextDrawTextSize(Bar[playerid],415.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 38: { TextDrawTextSize(Bar[playerid],420.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 39: { TextDrawTextSize(Bar[playerid],425.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 40: { TextDrawTextSize(Bar[playerid],430.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 41: { TextDrawTextSize(Bar[playerid],435.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 42: { TextDrawTextSize(Bar[playerid],440.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 43: { TextDrawTextSize(Bar[playerid],445.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 44: { TextDrawTextSize(Bar[playerid],450.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 45: { TextDrawTextSize(Bar[playerid],455.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 46: { TextDrawTextSize(Bar[playerid],460.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 47: { TextDrawTextSize(Bar[playerid],465.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 48: { TextDrawTextSize(Bar[playerid],470.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 49: { TextDrawTextSize(Bar[playerid],475.0000, 0.000000 ); UpdateTextDraw(playerid); }
}
return 1;
}
public UpdateTextDraw(playerid) {
TextDrawHideForPlayer(playerid,Bar[playerid]);
TextDrawShowForPlayer(playerid,Bar[playerid]);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, BoxWhite);
TextDrawShowForPlayer(playerid, Bar[playerid]);
TextDrawShowForPlayer(playerid, EXP[playerid]);
return 1;
}
Re: Textdraw progress bar... (+rep) -
Re: Textdraw progress bar... (+rep) -
Re: Textdraw progress bar... (+rep) -
im not answering this just because you're offering 3 rep points for something you should be learning to do yourself
Re: Textdraw progress bar... (+rep) -
this good .. helped a lot of people like me