Vehicles fall through custom map -
iTorran - 22.04.2012
A map on my script recently breached 1000 objects so I was forced to use a streamer..
This brought along a few problems, I fixed players falling through the map with freezing them for so long..
But, I cannot do the same to vehicles, and alot of people see these vehicles in the water rather on the map (they are falling through).
I cannot respawn these vehicles, as the position of them needs to stay the same.
Does anyone know a way I can "resync" them so that people dont see them as in the water?
Or better yet, stop them dropping in the water in the first place.
Re: Vehicles fall through custom map -
ReneG - 22.04.2012
Spawn the cars a little higher on the z axis, or set a timer delaying the spawn of the cars?
Re: Vehicles fall through custom map -
iTorran - 22.04.2012
Quote:
Originally Posted by VincentDunn
Spawn the cars a little higher on the z axis, or set a timer delaying the spawn of the cars?
|
The vehicles can be fine at one point, then when you teleport they are all messed up..
I would spawn them a little higher on Z, but the problem is, they spawn inside garages.. :\
Re: Vehicles fall through custom map -
Yuryfury - 23.04.2012
This is the main problem with streamers. Welcome to the club.
What I do is find the object that the vehicles spawn on (usually a car park) and use regular CreateObject for that one object.
Re: Vehicles fall through custom map -
iTorran - 23.04.2012
Well last time I tried mixing them, the streamer stopped working.. But I'll try it again
Re: Vehicles fall through custom map -
Quadraim - 20.09.2012
Quote:
Originally Posted by Yuryfury
This is the main problem with streamers. Welcome to the club.
What I do is find the object that the vehicles spawn on (usually a car park) and use regular CreateObject for that one object.
|
Thanks dude! But, how to convert it? convertFFS crashes my SA:MP client
Re: Vehicles fall through custom map -
Naresh - 05.06.2014
ah must try using a solid base...
+
Must make maps As Much as u can on land..